Just tossing in another random question since it is part of the same project:
Do things that deal AOE damage, and that have an AOE cap (Grenade Launchers and Elec Shuttles) hit an initial target PLUS their cap, or is that initial target included in the cap? So a GL has a cap of 7+2M. Does that mean it can hit at most 9 ships at Mark I, or one initial plus 9 more AOE?
When it comes to AOE immunity, are there any AOE units that do NOT hit an initial target for non-AOE-flagged damage? In other words, AOE units which cannot hurt Missiles Frigates at all? I know this changed at some point, but I can't recall how it all finally turned out.
Also, on the Target Acquire time, here is a save. Go to Hero, the Mark IV system in the top left corner of the map. There is a Hvy Bomber II just on the edge of the MLRS GP's range. There are no other human ships there besides three scouts, so the only possible target the MLRS might have is that Starship. With the game paused, order the Hvy Bomber to attack the MLRS GP and unpause. You'll see it takes 2-3 seconds. That seems unusually long.
Now for something really interesting. Load up the game again, pause it, DELETE the 3 scout ships in the system. Order the Hvy Bomber Starship to attack the MLRS GP. Watch as it fires on the Starship within 1 second. Somehow it looks like the scouts are confusing the targeting list, even though they are cloaked and shouldn't even be on it. I put them on the system 30+ minutes ago.