Hey all,
As you may know, I'm in extreme crunch mode at the moment trying to make sure that everything gets fully tested and fixed up before mid-day Monday or so, when we'll go gold for version 3.0. There are a few features that require several hours of play to test, that I'd like feedback on from anyone who has data about them from their own sessions with the latest prereleases. It would really help me out if you have any info on this you can share. I will mark items off of this list as they are handled, and may add some new items if they come up. There simply isn't enough time for me to both do extensive testing of my own on every last item at the moment, and fix all the things other people have found in their own testing. I plan to do testing of my own tomorrow and Monday anyway, but if others can help with some questions that I currently have, that would save me a ton of time. Many thanks in advance!
1. There was previously a question of whether or not rally posts were working with non-FRD ships. Can anyone confirm if that is still a problem or if it is now fixing? I believe I have fixed this one, but am not 100% confident in it yet. (Confirmed by quickstix).
2. The question was raised if manufactories were starting to cause metal/crystal production changes too soon -- before they were finishd constructing. Can anyone confirm or deny? (Confirmed by eRe4s3r).
3. Is anyone ever getting the AI taunting them after losing a big battle anymore? EDIT: You would have to lose a big battle, with 300 ships or so of yours being killed by AI ships, without your last ship on the planet being scrapped or escaping. Confirmed as broken by Oewyn.
4. I recently redid a lot of stuff with the advanced warp sensor. Can anyone confirm that those are still working properly, and most notably that they are not functioning too soon (while under construction), but working fine after being completed? (Confirmed by quickstix)
5. From AARs people have posted, I take it that marauders are appearing periodically as they are supposed to. (Confirmed) Can anyone confirm that resistance fighters are also working as expected? (These I have mostly tested with the cheat spawns, for the sake of time, so far) (Note: Resistance fighters were never spawning in 2.202 and before, but should in 2.300 -- can anyone confirm this?)
6. Same deal with the mining golems -- can anyone confirm that those are appearing roughly every 3 hours or so when enabled? (Confirmed by eRe4s3r).
7. One user (Harry) reported that remains rebuilders seemed to be counting as scouts on the galaxy map, or maybe in the quick buttons (I am not positive which). Possibly in the Find interface, I was not sure. Can Harry or anyone else provide extra info, and a savegame that demonstrates this, if it is an issue still? (Issue was with command stations counting as scouts -- fixed for next 2300).
8. One user (Oewyn) previously reported that turrets seemed to be ignoring paralyzed ships. Can anyone confirm if that is still the case in the current versions (2.202 when that comes out in a bit), and provide a savegame that demonstrates this if so? This is an issue prior to 2.300, but is fixed for 2.300.
9. In 2.300 and a few before, cross-planet attacks were messed up because of cold storage. They would count down as normal, then nothing would happen. This should be fixed in 2.600, but can someone confirm? And if there is still a problem, can someone post a save from right before the cross-planet attack emerges?
Again, many thanks guys. Normally I would test all of this myself, but as I still have over 90 other outstanding items on my list, these items that are more testing-oriented are just a bit out of scope from what I can handle myself at the moment.