Author Topic: Questions from an old player  (Read 18652 times)

Offline Toranth

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Re: Questions from an old player
« Reply #120 on: April 03, 2014, 03:01:01 pm »
I'm somewhat wondering if Hacking should be changed to never go negative, but instead increase AIP by the corresponding amount if you try to go negative.

Just a thought, not racing off to do it.
Considering the effect of AIP vs the ease of dropping a few hundred HaP hacking something, this would be very mean.  For those like me, who will often go negative early in the game (on my first Hack!) when I have 10 AIP/HaP but hack a ASC or FacIV, or download something, this would REALLY hurt.

I'd suggest instead changing the Hacking Response Multiplier that already exists in the game for multiple hackers in a single system to instead count ALL the active hacking foldouts in the galaxy.

That way you can bring the pain for those attempting simultaneous hacks, without hurting those that play it straight.

Offline Eternaly_Lost

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Re: Questions from an old player
« Reply #121 on: April 03, 2014, 11:20:04 pm »
Another possible way, would be to treat all hacking outside of the planet you are on, as already completed for counter hack responce.

How this would work.

Lets stay you have 100 Hacking points left, and you are hacking a fabs and an Advanced Factory. For this the Fab would be 100, and the AF would be 150.

On world A, you would get a responce as if you have -50 HP (100 you have - 150 for hacking on other world = -50 )

On world B, the AV, you would get a responce as if you have 0 HP left. (100 you have, -100 for hacking on the other world = 0 )

So if you hack one world at a time, the AI does not care that much. If you try and hack several worlds at the same time, you either need a lot of hacking points, or the AI will bring on the pain.

Offline Entrenched Homeperson

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Re: Questions from an old player
« Reply #122 on: April 03, 2014, 11:26:42 pm »
I'm somewhat wondering if Hacking should be changed to never go negative, but instead increase AIP by the corresponding amount if you try to go negative.

Just a thought, not racing off to do it.

Makes Superterminal's even iffy-er I think.

Offline Entrenched Homeperson

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Re: Questions from an old player
« Reply #123 on: April 03, 2014, 11:31:12 pm »
that would make superterminal hacking get very strange indeed.

Should have finished reading the thread before I posted. :3 Honestly, I like the system as it stands, I just think the AI Response needs to get more heavily punishing a lot faster. I think it should exponentially increase instead having what seems to be a linear increase. The AI should be able to spawn Dire Guardians and other fun stuff from Forest Fire level hacking responses. At a certain point, waves of Mk V ships and a few Guardians just doesn't seem to cut it per tick.

Offline Vinraith

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Re: Questions from an old player
« Reply #124 on: April 03, 2014, 11:51:49 pm »
I'm somewhat wondering if Hacking should be changed to never go negative, but instead increase AIP by the corresponding amount if you try to go negative.

Just a thought, not racing off to do it.
Considering the effect of AIP vs the ease of dropping a few hundred HaP hacking something, this would be very mean.  For those like me, who will often go negative early in the game (on my first Hack!) when I have 10 AIP/HaP but hack a ASC or FacIV, or download something, this would REALLY hurt.

I'd suggest instead changing the Hacking Response Multiplier that already exists in the game for multiple hackers in a single system to instead count ALL the active hacking foldouts in the galaxy.

That way you can bring the pain for those attempting simultaneous hacks, without hurting those that play it straight.

This does seem like a good solution to solve the problem (simultaneous hack abuse) without affecting anything else.

Offline Faulty Logic

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Re: Questions from an old player
« Reply #125 on: April 04, 2014, 12:38:45 am »
Quote
I'm somewhat wondering if Hacking should be changed to never go negative, but instead increase AIP by the corresponding amount if you try to go negative.

Just a thought, not racing off to do it.
I would be firmly opposed to that. The entire point of hacking is to get stuff without AIP.

I'm happy with the system as it stands. If you can pull of multiple simultaneous hacks close to 0 HaP, and survive the response, then I don't consider that abuse, or a problem.

That said, I'm not opposed to fine-tuning the prices or response scaling.
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Offline Kahuna

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Re: Questions from an old player
« Reply #126 on: April 04, 2014, 03:15:58 am »
I'm somewhat wondering if Hacking should be changed to never go negative, but instead increase AIP by the corresponding amount if you try to go negative.

Just a thought, not racing off to do it.
Considering the effect of AIP vs the ease of dropping a few hundred HaP hacking something, this would be very mean.  For those like me, who will often go negative early in the game (on my first Hack!) when I have 10 AIP/HaP but hack a ASC or FacIV, or download something, this would REALLY hurt.

I'd suggest instead changing the Hacking Response Multiplier that already exists in the game for multiple hackers in a single system to instead count ALL the active hacking foldouts in the galaxy.

That way you can bring the pain for those attempting simultaneous hacks, without hurting those that play it straight.

This does seem like a good solution to solve the problem (simultaneous hack abuse) without affecting anything else.
Um.. so at the moment hacking multiple things at once gives same hacking response as hacking one thing??
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
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Offline Draco18s

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Re: Questions from an old player
« Reply #127 on: April 04, 2014, 09:12:08 am »
Um.. so at the moment hacking multiple things at once gives same hacking response as hacking one thing??

No.  Each location being hacked gets a response.

They just don't make each other harder due to the ending result if successful.

Offline Entrenched Homeperson

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Re: Questions from an old player
« Reply #128 on: April 05, 2014, 03:58:36 pm »
You time the hacks so that they all start at the same time, and then their response is at the level you started all of them on.