Thanks for the feedback, folks.
On another topic, I'm still a little baffled by the state of the endgame. One of my favorite things about AI War, historically, was that the difficulty didn't drop off at the end as it traditionally does in other strategy games. If anything, the threat was greatest when you attacked the homeworlds. That seems to have changed for the worst some time between when last I played and now. Was this a conscious decision, or is it an artifact of balance problems? Why was the AIP cost of destroying an AI home command station reduced? I suspect all this might be buried somewhere in the many, many pages of patch notes I missed, but I'm hoping for a little perspective from the current player base. Or am I the only one that's finding this to be so, and I just need to change something about how I'm playing or what settings I'm playing with? (Mind you I'm not saying the game itself is too easy, I know how to fix that, just that the relative difficulty of the end game compared to the rest of the game seems out of whack).