Author Topic: We must get more things when we Capture a planet.  (Read 975 times)

rubikscube

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We must get more things when we Capture a planet.
« on: March 08, 2010, 07:42:48 pm »
simply said, i want to put ff on every command station i have. i want to have a fortress on every planet i have. I want an increase of ship caps in every planet i cap( maybe 1 %?)

We should give capturing planets a little more appealing things so we can make more funner choices to capture or not.

Offline RCIX

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Re: We must get more things when we Capture a planet.
« Reply #1 on: March 08, 2010, 10:56:08 pm »
Do you play with the expansion? Cuz' that adds a lot of capturables.

Aside from that, i doubt every world will get the ability to have a force field and shield and etc. because then there's no strategic decision as to where your heavy defenses would go.
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Offline Ozymandiaz

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Re: We must get more things when we Capture a planet.
« Reply #2 on: March 09, 2010, 06:58:27 am »
is not the point not to capture all planets? :)

For me a MK IV fac, ADR, certain fabricators and resources is usually enough to make me capture systems.

Imo, if all systems had lots of stuff and easily defended by FFs I think the game would loose some of its essence and take away some of the satisfaction of actually capturing a good system.

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Offline quickstix

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Re: We must get more things when we Capture a planet.
« Reply #3 on: March 09, 2010, 07:39:06 am »
As said previously, the expansion adds a huge number of capturables, perhaps even more than the base game.

Don't forget that the more planets you take, the more potential entry points the AI has into your network through waves and cross planet attacks. Taking planets also has that +20 AI progress, even more if you're forced to destroy AI capturables. This is very noticeable in the expansion, as stuff like AI co-processors interfere with supply on a planet, but also have a hefty cost for their destruction (until you destroy all of them of course).

Also, if you were able to put things like fortresses and force fields on every planet, that would take away the challenge of the 'tower defence' aspect of the gameplay. Part of the challenge of expansion is that you only have a limited pool of resources with which to defend your planets. Deciding where to concentrate your defences plays an important part of the challenge in AI War, especially in the late game with huge cross planet attacks and multiple fronts to defend. Sometimes you can't defend everything, so you'll need to make an important decision as to which planets are worth the effort.

Offline Spikey00

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Re: We must get more things when we Capture a planet.
« Reply #4 on: March 10, 2010, 10:56:45 pm »
Actually, the minor ship cap increase is an interesting idea.
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Offline Fleet

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Re: We must get more things when we Capture a planet.
« Reply #5 on: March 10, 2010, 11:52:13 pm »
hard to explain lore wise though, unless every time we got a new planet, some new cadets finished training.

however, I *could* see getting minor increases based as a function of time primarily, which is also modified by the number of planets you have (the more planets, the more people you are putting through training).