Author Topic: Question on Planet Info  (Read 1235 times)

Offline JgzMan

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Question on Planet Info
« on: January 30, 2011, 03:05:58 pm »
I'm running what I'm pretty sure is the newest build, with all expansions.

When viewing an enemy planet where I have a scout, I get a green box in the upper-left corner. It includes a line:


X [Wave] Y [Reinforce] Enemy Warp Gates At This Planet


I'm confused. The planet I'm at is showing X=1, Y=3. There are 0 Warp Gates, (I killed it) and 9 Guard Posts, of various types. What information am I supposed to draw from the quoted line of text?

Offline TechSY730

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Re: Question on Planet Info
« Reply #1 on: January 30, 2011, 03:36:00 pm »
The "wave warp gates" are anything with the "Warp Gate (Full - AI Only)" ability. These are capable of sending waves to adjacent planets and reinforcing. In addition to warp gates, AI eyes and a few other things also have his ability. (They also count towards the "reinforce warp gates" count)

The "reinforce warp gates" are anything with the "Warp Gate (Reinforce - AI Only)" ability. These cannot send waves to adjacent planets, but they can reinforce the current planet. The AI command stations and the AI special forces guard post are common examples of this.

Hope this helps. :)

Offline JgzMan

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Re: Question on Planet Info
« Reply #2 on: January 30, 2011, 03:42:52 pm »
Thanks for the data. I was actually just coming here to ask, because I suddenly got incoming waves from the planet in question. Bloody eyes. I'm gonna have to fully Neuter this planet, aren't I?

My work is never done.....

Looks like the [Reinforce] number counts the Full warp gates too. I was surprised to discover that not all guard posts are reinforcing. I thought that was the point of them.

Offline Red Spot

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Re: Question on Planet Info
« Reply #3 on: January 30, 2011, 03:52:57 pm »
Well, in a way they are, as long as the AI-CC is around. You can check this yourself, get nextdoor to a planet and do nothing, see how the number of ships surrounding post/gates/CC increases. Now do the same but immidiatly after getting near the planet nuke the CC, the posts may perhaps still reinforce a little bit it is pretty non-existant.
Similairly you can leave a CC and just nuke every post to deny the planet a large build-up.

Offline TechSY730

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Re: Question on Planet Info
« Reply #4 on: January 30, 2011, 03:53:10 pm »
Guard posts do get ships every time the planet gets reinforced, but they cannot trigger reinforcements themselves. Thus, a planet with guard posts but no way to reinforce has no danger of getting more ships.

Yea, look out for those eyes. They are supposed to make the planet a pain to attack and the defend against, and they do that job pretty well. ;) Thankfully, they are pretty rare.

Offline BobTheJanitor

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Re: Question on Planet Info
« Reply #5 on: January 30, 2011, 04:01:47 pm »
Now that makes me wonder something that I was never sure about. Are the reinforcements multiplied further by the number of places they can reinforce to? The best example would be wormhole guard posts. Obviously these are almost never worth killing. I do see ships appear at them when reinforcements come, though. If a planet has only an AI command station and a few wormhole guard posts, is it going to be able to allocate the same number of ships with our without the guard posts? Or would taking the extra time to kill those guard posts actually reduce the number of ships it can bring in?

Offline Red Spot

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Re: Question on Planet Info
« Reply #6 on: January 30, 2011, 04:10:16 pm »
Killing the wormhole-posts seems to have no effect, based on the limited tests I did.

Offline Echo35

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Re: Question on Planet Info
« Reply #7 on: January 30, 2011, 04:14:20 pm »
http://arcengames.com/mediawiki/index.php?title=AI_War_-_AI_Reinforcements

Essentially, some guard posts can send in reinforcements and some send in waves (Which is what that count in the upper corner is telling you).

And yes, AI Eyes are obnoxious ;D

Offline TechSY730

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Re: Question on Planet Info
« Reply #8 on: January 30, 2011, 04:42:07 pm »
Now that makes me wonder something that I was never sure about. Are the reinforcements multiplied further by the number of places they can reinforce to? The best example would be wormhole guard posts. Obviously these are almost never worth killing. I do see ships appear at them when reinforcements come, though. If a planet has only an AI command station and a few wormhole guard posts, is it going to be able to allocate the same number of ships with our without the guard posts? Or would taking the extra time to kill those guard posts actually reduce the number of ships it can bring in?

Yes. The more places the AI has to reinforce stuff to, the more ships that planet can have for defense (thanks to the max ships defending per guard post rules). In the most extreme example, If there is only one place that they can reinforce too (the command station), they won't be able to keep many ships on that planet.

Offline Sonorus

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Re: Question on Planet Info
« Reply #9 on: January 30, 2011, 07:34:56 pm »
So if we want to fully "neuter" a planet to limit it's reinforcements, we have to spend 3 minutes chipping away at those wormhole posts?  :P

Offline TechSY730

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Re: Question on Planet Info
« Reply #10 on: January 30, 2011, 07:40:12 pm »
So if we want to fully "neuter" a planet to limit it's reinforcements, we have to spend 3 minutes chipping away at those wormhole posts?  :P

Yep. ;D Hopefully the need to nueter a planet that severly should be rare.

Offline Burnstreet

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Re: Question on Planet Info
« Reply #11 on: January 30, 2011, 07:48:08 pm »
So if we want to fully "neuter" a planet to limit it's reinforcements, we have to spend 3 minutes chipping away at those wormhole posts?  :P
Get a few golems and spirecraft and watch it crumble in mere seconds :D

Offline keith.lamothe

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Re: Question on Planet Info
« Reply #12 on: January 31, 2011, 02:40:23 pm »
Yea, one of the things I like about the Fallen Spire scenario is having a mid/late-game fleet that can vaporize a wormhole guard post in 2-3 salvos ;D
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