Author Topic: Question- Activation cost of Golems, Exodian Blade.  (Read 2705 times)

Offline Lord Of Nothing

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Question- Activation cost of Golems, Exodian Blade.
« on: August 29, 2014, 04:07:20 pm »
Another query:
Is the (metal) Activation cost of Broken golems and the Exodian blade meant to be their listed metal cost?
Because it isn't. Not by a long shot- Is the metal cost value there more for salvage purposes? And what are the real costs- Exodian felt around 15mil, not 200mil, judging by 56% progress by dumping a cap of 8mil in about 30 seconds. I'd say about the same proportions hold true for the various broken golems- which is about the same as their post-activation repair costs, which I thought were supposed to be less?

Offline keith.lamothe

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Re: Question- Activation cost of Golems, Exodian Blade.
« Reply #1 on: August 29, 2014, 04:18:05 pm »
With Broken Golems and the Blade you aren't building them, you're repairing them.  The repair cost is related to the listed metal cost, but not identical :)
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Offline Lord Of Nothing

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Re: Question- Activation cost of Golems, Exodian Blade.
« Reply #2 on: August 29, 2014, 04:23:27 pm »
Ah, I see. Hmm... about 10-15% of the listed cost, if you were repairing it from 0 to 100%?
« Last Edit: August 29, 2014, 04:25:22 pm by Lord Of Nothing »

Offline Draco18s

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Re: Question- Activation cost of Golems, Exodian Blade.
« Reply #3 on: August 29, 2014, 05:31:46 pm »
Ah, I see. Hmm... about 10-15% of the listed cost, if you were repairing it from 0 to 100%?

25% and (if it doesn't take damage) it starts at 25% for a total cost of 18.75% of the listed value

Offline Lord Of Nothing

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Re: Question- Activation cost of Golems, Exodian Blade.
« Reply #4 on: August 29, 2014, 05:56:12 pm »
Hmm. Which would make the exodian blade 37.5 mil- a bit outside my estimate. But that makes sense to a degree, as I forgot the base 25%, which would roughly double the estimate, so that makes up most of the difference. Thanks!

Offline MondSemmel

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Re: Question- Activation cost of Golems, Exodian Blade.
« Reply #5 on: August 30, 2014, 11:45:35 am »
25% and (if it doesn't take damage) it starts at 25% for a total cost of 18.75% of the listed value

Is that value of 18.75% of the listed price always the price to bring any golem online? Or is it more complicated than that? (The wiki seems horribly outdated on this subject.)

Offline Draco18s

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Re: Question- Activation cost of Golems, Exodian Blade.
« Reply #6 on: August 30, 2014, 07:24:07 pm »
Should be the cost to bring any golem online.

[GolemCost]*0.1875 = repair cost for the broken golem.