Would there be any way to implement some means of differentiating between normal abilities and AI-only ones? It would be nice for newer players to have that made clear.
This is a great point! I'll add a little "AI" prefix in front of the AI-only ones.
Glad to hear that the wormhole reinforcements have been toned down a bit.
Yeah, I think it was needed.
I've played several cases where the AI orbital command stations are literally overflowing with reinforcements to the point that there are ships that repeatedly move to the center of the station radius and then back out again. Do you think it would be beneficial to increase the radius to accommodate new reinforcements or perhaps even introduce a cap to the maximum number of ships within the radius?
Yeah, this is a really tricky one, because having the radius be much larger also has some other implications for how the AI defends itself. But I'll take a look at this again, and see if I can't get it to be a little bit larger. I don't really want to impose a top-level cap on the number of ships, since that's hard to calculate based on the size of all the ships, their positions, and what else is nearby and perhaps taking up space but not attached to the command station. Thanks for the suggestions! I think that increasing the radius slightly will probably do the trick, but we'll see how it goes once that's out.