Author Topic: Engine Health at 0 proposal  (Read 1701 times)

Offline TechSY730

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Engine Health at 0 proposal
« on: November 21, 2012, 09:59:01 am »
Once long ago, engines damaged to 0 caused the ship to fall to 0 speed as well.
This was to changed to be 1 speed at 0 engine health to prevent too much stagnation when engine damagers entered the picture.
Now a new way to fight that has been introduced, engines now auto-repair after not taking any engine damage for a bit, which I feel targets the issue much better.
Because of this, I wonder if it would be good for engines at 0 to go back to 0 speed.

It would allow the "engines are out, flash red" logic to work as intended again. It would also allow tractor beams to refocus on ships that actually still have good movement capabilities, instead of, say, holding on to that missile frigate at 1 speed (due to 0 engine health) and ignoring the bomber with full engine health barreling down to the command station. If you have a good source of engine damage, you should be able to keep those ships at 0 engine health, and stop the "regen" which would otherwise throw this off from being a smart move by tractor turrets.

EDIT: The reason this is here instead of mantis is to gather feedback first.

EDIT2: Fixed a major omission in the intro blurb, basically changing its entire meaning to something different than I intended.

EDIT3:
It's on mantis now.

9983: Make ship speed 0 at engine health 0 again
« Last Edit: December 07, 2012, 05:27:54 pm by TechSY730 »

Offline Mánagarmr

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Re: Engine Health at 0 proposal
« Reply #1 on: November 21, 2012, 10:47:17 am »
I'm not opposed to this idea. Not at all.
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Offline Ktoff

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Re: Engine Health at 0 proposal
« Reply #2 on: November 21, 2012, 11:20:13 am »
I also like the idea.

Offline Draco18s

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Re: Engine Health at 0 proposal
« Reply #3 on: November 21, 2012, 11:33:57 am »
I'm not opposed to this idea. Not at all.

QFT

Offline relmz32

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Re: Engine Health at 0 proposal
« Reply #4 on: November 21, 2012, 01:26:32 pm »
This sounds good.

I can see a Black Widow Golem plowing through and leaving a long trail of breadcrumbs, i mean engine-dead ships, for your fleet to nom on as it follows behind.
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Offline Labfiend

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Re: Engine Health at 0 proposal
« Reply #5 on: November 21, 2012, 03:51:55 pm »
This sounds like a good idea.  I'm fond of spider turrets, and this would allow me to effectively stunlock enemies that trickle into any of my borderworlds.

Offline TechSY730

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Re: Engine Health at 0 proposal
« Reply #6 on: December 05, 2012, 09:54:25 am »
Ack, forgot about this thread.


Since this seems to be getting some good support, I will go ahead and post it on mantis.

9983: Make ship speed 0 at engine health 0 again

Vote up if you like. :)
« Last Edit: December 05, 2012, 09:56:50 am by TechSY730 »

Offline Mánagarmr

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Re: Engine Health at 0 proposal
« Reply #7 on: December 05, 2012, 10:09:25 am »
Vote incoming!
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Offline Drjones013

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Re: Engine Health at 0 proposal
« Reply #8 on: December 06, 2012, 05:14:13 am »
Voted for it, love it, one more term paper left!

And then my engine speed can finally be zero, too.

Offline LaughingThesaurus

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Re: Engine Health at 0 proposal
« Reply #9 on: December 07, 2012, 09:04:31 am »
I support this as well.

Offline Faulty Logic

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Re: Engine Health at 0 proposal
« Reply #10 on: December 07, 2012, 09:35:29 am »
Quote
EDIT: The reason this is here instead of mantis is to gather feedback first.
Still seems kinda silly. Put this on mantis and I will support it.
If warheads can't solve it, use more warheads.

Offline Mánagarmr

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Re: Engine Health at 0 proposal
« Reply #11 on: December 07, 2012, 10:52:07 am »
Quote
EDIT: The reason this is here instead of mantis is to gather feedback first.
Still seems kinda silly. Put this on mantis and I will support it.
it is on mantis :)
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Offline Faulty Logic

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Re: Engine Health at 0 proposal
« Reply #12 on: December 07, 2012, 11:31:49 am »
Quote
it is on mantis  :)
And I supported it.

Don't know how I missed it. I know why I missed it (posting with no sleep), but not how.
If warheads can't solve it, use more warheads.