Once long ago, engines damaged to 0 caused the ship to fall to 0 speed as well.
This was to changed to be 1 speed at 0 engine health to prevent too much stagnation when engine damagers entered the picture.
Now a new way to fight that has been introduced, engines now auto-repair after not taking any engine damage for a bit, which I feel targets the issue much better.
Because of this, I wonder if it would be good for engines at 0 to go back to 0 speed.
It would allow the "engines are out, flash red" logic to work as intended again. It would also allow tractor beams to refocus on ships that actually still have good movement capabilities, instead of, say, holding on to that missile frigate at 1 speed (due to 0 engine health) and ignoring the bomber with full engine health barreling down to the command station. If you have a good source of engine damage, you should be able to keep those ships at 0 engine health, and stop the "regen" which would otherwise throw this off from being a smart move by tractor turrets.
EDIT: The reason this is here instead of mantis is to gather feedback first.
EDIT2: Fixed a major omission in the intro blurb, basically changing its entire meaning to something different than I intended.
EDIT3:
It's on mantis now.
9983: Make ship speed 0 at engine health 0 again