Maybe if the AI has almost every sort of strong defensive tool in the game on one planet, maybe it should be rewarded by making the planet so hard to "crack" you are better off skipping it (unless it is mandatory somehow, like an AI homeworld or a planet that MUST be traversed to get to an AI homeworld)?
I would agree that giving the OMD both laser damage reduction AND turret hull would be a bad idea though. One or the other please, but not both.
I am also saddened by the lack of at least moderate speed FF immune fleet ship with good cap damage and somewhat OK cap durability. (we have other FF immune stuff, but they tend to have TWO OF the following: slow, have poor cap durability, or have poor cap damage. I would like at least one fleet ship with FF immunity and only ONE of those weaknesses. If balance is a concern, give it some other weakness not on that list (other than the one selected), but it would be at least useful for tricky raiding situations then). In fact, doesn't the raider fleet ship NOT have FF immunity, which really makes little sense?
Oh no not that again. A cap of bombers alone wont do anything.
What mark of bombers?
Mk. Is won't do much against the kinds of planets that would make OMDs tough to crack, yes. But a cap of Mk. IIIs are quite strong and durable.