Standard? No. A "when everything else fails" method. Also the armored warhead only costs 2AIP these days and OMDs are fairly rare and don't respawn.
Ever tried playing a Peacemaker AI? 1 or 2 OMDs on every planet.
I support buffing the OMD against Superweapons, against starships it is good enough.
I'm with this guy. Superweapons are absurd, murderous, crazy things that OMDs can't scratch the paint against. OMDs rip apart starships like they're made of tissue paper.
Really, recommending armored warheads is absurd when you think about not only how that can snowball, but how warheads are not just child's play. Using it is supposed to be a big decision because of the permanent increase in AI Progress that they provide... and the game itself strongly recommends that any warhead only be used by advanced players. So... given that OMDs spawn in on difficulty 7, do we need to be advanced players to actually make headway in some situations? Is that it?
And, attacking waves of bombers and stuff, I've already made the point of that basically being 'box everything and go' in the end. All you're doing is boxing bombers instead of raiders and making it take longer.
I don't like the idea of making raiders useless against OMDs. Making them much weaker but still fairly strong against OMDs would be ideal, for me. If I lost my whole raiding party but killed the OMD, I'd be reasonably happy. Raid Starships are rather powerful swiss-army-knife style solutions for everything, but I really think that making them weaker is a different subject entirely. We don't need OMDs buffed to the point that you have to use advanced AIP incrementing tactics... or make the decision to kill them in 10 minutes instead of 2 minutes with no real difference in the level of danger that you experience.