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Would linking the noooooo button change anything?
Some of my space planes are still not aquiring targets by themselves and don't shoot with enemies in range.http://www.arcengames.com/mantisbt/view.php?id=11620Kinda reduces their charm if they don't feel fully motivated to fight for me :/
Idea:Reduce guardpost health between 50 and 75%, give them 100k armor.Result: Makes raids more effective in engaging guard posts, non-armor piercing not so effectiveAlternative: Give them 30K armor, reduce health around 30%
I toyed with that one for a while and got some improvement, but eventually just reverted out my recent target-sorting optimization on the theory that it was responsible for this and some memory errors people were getting.If you're still seeing this problem then it's probably something that's dated back to 6.0 (probably well before that). Doesn't mean I don't want to fix it, but it's probably got more to do with the fact that only so many ships can get target lists per frame (to keep things from bogging down), which is something that can be refined upon but ultimately will still exist in some form.
Thanks for fixing that bug
When you capture a Core Spire Corvette Fabricator, you currently don't get them in the Ship Design window. Would be nice to be able to create Designs for them.http://www.arcengames.com/mantisbt/view.php?id=11782
Looks like the bug with carriers and AI eyes is still around.I've got it happening again. The really weird thing is that if I open the save I take while its happening, the carriers immediately start deploying. They were not doing that before I saved and reloaded. So it seems like something is re-evaluating when you load the save that makes them behave properly.edit - I got a save where this is more reproducable. Go up to Murdoch (P0 on the map) and grab the Spire fleet that's there (ignore the other ships). Go to the nearby AI planet and attack stuff that isn't carriers. You'll see the Raid Eye activate with a 1000 ship carrier not deploying.
Well then. To the cryotube!