Author Topic: Prerelease/Expans. v2.001A (Expansion Preorders,2 New Map Styles,3 Ship Classes)  (Read 12480 times)

Offline RCIX

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If i'm not wrong, you can download the zip file linked to in the first post in this thread and copy it into your AI war directory same as anything else. This will get you the trial, then i think you can buy and punch in the key from the arcen games expansion preorder page if you want.
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Offline Revenantus

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I have bought the vanilla version in Impulse.
Though its compatible i think its fair to say i'd like more to have the expansion on the same platform (Impulse) so my question is: will the expansion hit Impulse anytime soon ?
Thanks!

Welcome acantoni!

The Zenith Remnant expansion pack is scheduled for release before the new year. Upon release the expansion will be available through all of our distribution partners, including Impulse.

2.001A is the first of many prereleases leading up to the expansion. The prereleases are for beta testing purposes, and any players are welcome to download and install them by extracting the zip file into your AI War directory. You can make use of the expansion only features in the prereleases by preordering The Zenith Remnant.

Thanks for your support of the game.

Offline acantoni

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Thanks for the clarification :)
Guess then i'll be using the prerelease in trial mode till the expansion hit Impulse (so i can buy it there!)
I am quite enjoying the game so far, though a little time consuming! Keep up the good work!

Offline Vade

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If I install the pre-release expansion will I still be able to play multi-player with people using the vanilla 2.0 game as long as I disable the expansion in the settings tab?

BTW me and the 20 or so friends I got to buy this game on steam are having a blast and are all totally addicted. The only thing in the game that annoys me is the star ships always end up on the outside of my fleet so they don't enhance many ships, maybe you could program them where they try to stay in the middle of the group where they would be most useful.

Offline x4000

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Thanks for the clarification :)
Guess then i'll be using the prerelease in trial mode till the expansion hit Impulse (so i can buy it there!)
I am quite enjoying the game so far, though a little time consuming! Keep up the good work!

I am just starting discussions with Stardock about the expansion today, actually, so we'll see what they want to do.  I'll let you know what is decided on when they'll start offering it.  I know they will carry it, and we've talked about doing preorders for it in the past, but I don't know how that will really be handled with regards to the prereleases, etc, for example.

The same goes for anyone wondering about Steam, although we've not previously discussed handling the expansion with them.  For GamersGate and Direct2Drive, given the installer-based nature of those platforms, I doubt we will see a release of The Zenith Remnant on those platforms until it actually officially releases.
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Offline x4000

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If I install the pre-release expansion will I still be able to play multi-player with people using the vanilla 2.0 game as long as I disable the expansion in the settings tab?

No, you won't be able to play with people on vanilla 2.0, but that's nothing to do with the expansion.  Even non-expansion-related prereleases are not cross-compatible with differing versions of the game, because the simulations are different when balance changes are made, and so you'd run into desyncs if people don't have the same version as you.  So, someone on 2.0 can't play with someone on 1.301 any more than someone on 2.001 can play with someone on 2.0, because of that desync issue.

On the bright side, if everyone in your group is interested in playing with the non-expansion prerelease features, they can all just install that (for free of course) and turn off the expansion, and then you're good to go.  You'll all need to keep up to date on the same prerelease letter version to be compatible, though -- so if one of you updates, you'd all have to, again because of the desyncs issue.  This is how we do our internal multiplayer testing, incidentally.

Additionally, you can easily "install" AI War in multiple folders on your computer, if you want to have a prerelease version and a 2.0 version.  To make a second install, simple copy your existing AI War installation folder to a new location, and viola -- a new install!  The game does not use any registry settings, so assuming that you have write access to the directory you created, the game will create a new settings.dat file in that folder, and you can have completely separate savegames, settings, and so forth there.  So easy to have a separate "prelelease copy" of the game in addition to your vanilla "official version" copy of the game, if you are worried about compatibility in multiplayer games.

BTW me and the 20 or so friends I got to buy this game on steam are having a blast and are all totally addicted. The only thing in the game that annoys me is the star ships always end up on the outside of my fleet so they don't enhance many ships, maybe you could program them where they try to stay in the middle of the group where they would be most useful.

Glad you are enjoying the game so much!  Thanks for your support of the game, and for spreading the word. :)  For Starships, they now have a higher collision priority, which should generally make them stay more near the center if you put them there.  The CPU overhead for trying to add in more calculations beyond the recent collision priorities would drag down the rest of the simulation, unfortunately.
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Offline x4000

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Offline Nibelung44

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Can you tell me if the artist which did the golems is the same as the one which is doing the others ships (including the ones or most of the ones of the regular game)? Because, perhaps it is only me, but I find the golems much better rendered and worked than the others. To give some impressions, the golems seems to use alpha blending and truely benefit from png support,where as most of the others ships (and sorry for the hard words) feel amateurish in aspect because there is no (or very discreet one) use of alpha blended pixel. It is like they are done in 256 colors with bmp format (= pixel transparent or not) and then put into png.


Offline x4000

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For more information about our art, please see this:  http://christophermpark.blogspot.com/2009/10/free-graphics-for-indie-developers.html

Most of the original game's ships were done by Daniel Cook in 1993 or before.  Later ships from the base game, and more specifically all of the ships in the expansion, are done by the same artist.  You're complaint is basically about pixelart, I think, which is a sentiment shared by some but not all.
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Offline Nibelung44

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ah yes, this is that, pixelart, I had the wording on the tip of my tongue. I understand that style can't be judged, it is art after all, but still  :P   ... what is important for your sells is what the reviewers think of pixelart also ;)

Offline eRe4s3r

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Sorry for reviving this age old topic though, i was just catching up with new replies ;p .. which turned out to be older.. new replies ;p

Mhh i just saw this post. The problem doesn't come from pixel art ;) But from the fact that only 1 transparency strength and transition was used (ie, black borders 100% to 0% opacity) sadly this is a very common trade-off between 3D (less definition, better blending) to Hand-Pixel art (much better definition, outline based blending

Sadly, with the icon sizes used this is not entirely avoidable, but i will showcase what he means

With png one can use true transparency which means you can blend out with an actual gradient of color to transparent (ie, without using a black border)

With the new ships the art became much more detailed so the black borders actually look nearly perfect but with older ships, here the colony ship (first is normal, second is a little modification by me) the outline is so harshly and doesn't use 50% or 25% opacity values (for "round" pixels)

Excuse my lame isometric spaceship beneath its just there to demonstrate true alpha in a png (no black borders/less definition though its isometric so no way around it (one needs 8 or 16 rendered directions for 1 sprite ,p)

I was just bored anyhow..

Edit 2:

Also - I will explain a little tech knowledge here

This is not a huge issue at first look. But there is one thing thats quickly overlooked. And that is scaling. When you zoom out - logically you loose pixels, but when you have a strong black to nil outline your zoomed out ship suddenly gets a grey border (because the black border is blended out via averages now).

This is also why usually pixel art based games *never* allow zooming. (Remember Knytt?)
« Last Edit: December 18, 2009, 11:35:05 pm by eRe4s3r »
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Offline HellishFiend

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^ Needs more colony ships!  :D
Time to roll out another ball of death.

Offline eRe4s3r

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Guess what made me do this http://arcengames.com/forums/index.php/topic,2653.0.html ;)  ;D :D

One can never have too many, overly evil looking colony ships!
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Offline I-KP

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Very easy to fix but some poor sod would have to apply the task to all sprites. 
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