Author Topic: Prerelease/Expans 2.901 (Release Candidate 1)  (Read 3166 times)

Offline x4000

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Prerelease/Expans 2.901 (Release Candidate 1)
« on: January 12, 2010, 01:30:30 pm »
Note:  This prerelease is intended for both customers of the expansion AND customers of the base game.  Please see below for details.

The latest prerelease is available via the Updates window in version 2.201 or greater of the game.  Just open the game and you can quickly download the prerelease through the updates tab.  If you don't yet have 2.201 or greater, you can get 2.300 (the last full package released) here:  http://arcengames.com/forums/index.php/topic,3029.0.html

Expansion F.A.Q. Answers:
1. If you have the base game, and install this, you will go into trial mode of the expansion.  Feel free to explore the expansion that way, but if you want to go back to full mode without buying the expansion, simply go into Settings, Expansions, and turn off the expansion.
2. All upcoming prereleases for the next few months (until the expansion fully releases) will have a mix of both expansion and non-expansion content.  If you just want the latest non-expansion content, see #1.
3. If you want to preorder the expansion (and get your full license key), see this page.  It's $9.99 USD (or equivalent), and requires a valid copy of the base game to play.
4. If you want to know all about the expansion in general, see that same page.
5. PLEASE NOTE:  The new ships for the expansion are extremely preliminary at this stage.  They are fully functional when added, but they are not well balanced at all just yet.  The balance takes time, playtesting, and a fuller view of more of the ships.  So certain expansion ships are currently underpowered, while others are overpowered.  Your feedback on this is extremely valuable, as this is something we are adjusting at present based on community feedback as well as our own testing, but we don't expect to have things even close to perfectly tuned until sometime in December.  Our first priority is to get everything working and implemented, while honing the balance as much as possible, then to really heavily polish the balance once all the ships are in place.  Just FYI!
6. If you want to update an old savegame to the expansion, simply type "cmd:activate expansion 1" (without quotes).  This includes enabling the expansion ship classes, as well as enabling golems and other new capturables, although the population of those capturables is likely to be different from what it would have been if the expansion had been turned on from the start of the campaign given the same seed and other settings.  There is no way to disable the expansion for an existing game, however, so be sure not to save over your existing file if you want to go back to the non-expansion version of the game.

Steam/Impulse/GamersGate/Direct2Drive/etc F.A.Q. Answers:
1. This prerelease version is compatible with any other version of the game -- Steam, Impulse, whatever.
2. If you use this with your Steam copy of the game, however, you will be asked to enter your AI War CD key (which Steam provides, but normally you do not have to enter), and also the integration with Steamworks leaderboards and achievements will be disabled by default.  New:  Steamworks integration should turn on automatically in the latest beta versions, but if it doesn't you can enable it manually: Dimply run the game with the command line argument "steam" (no quotes).  If you put the argument in correctly, you'll then see your Steam interface pop up correctly.
3. If you have preordered through Impulse, you should now have access to your beta key (as of 12/9).  They also provide direct beta downloads through their Impulse Client.
4. Steam will carry the expansion later on, and will have (probably beta-less) preorders, but they don't yet have that online.
5. GamersGate is also currently offering the expansion on preorder, and you do get a beta key, but you'll have to download the beta versions from our forums here.
6. Direct2Drive will be offering the expansion on preorder in a manner very similar to GamersGate, but they are not doing so quite yet.

What's new since 2.900:
(Cumulative release notes since 2.000 are attached at the bottom)

-------------------

-The minimap is now more accurate.

-Previously, the "protection ranges" were being drawn for all ships whenever the player was in build mode.  This could cause some performance problems, however -- now the game will only draw those ranges if the player holds Z, whether in build mode or not.

-Previously, there was a bug with manufactories not working when the resource they would produce is at zero. Fixed.

-The game now saves a settings.bak file before saving to settings.dat, just to make sure that if the write is interrupted before completing, data is not lost.

Changes from prior prereleases.
-------------------------------

-Zenith autobombs are now able to explode agains the edge of force fields, rather than bouncing off of them pointlessly.

-Fortresses and superfortresses were not doing a good job of actually repairing nearby ships, as they were suppoed to.  Fixed.

-Previously, if engineers were given an order to repair a still-building transport/fortress, they would get inside instead of repairing it.  Fixed.

-Fixed a bug that was causing under-construction command stations to give the warning of home command station under attack.

-Fixed a bug with engineers not moving to assist their target if their target was at the exact center of the planet area.

-In recent prereleases, engineers in FRD mode would sometimes jitter around in an unhelpful way.  Fixed.

-Previously, AI guards would sometimes "dance" at the edge of their guard radii.  Fixed.
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Offline x4000

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #1 on: January 12, 2010, 01:33:58 pm »
Okay, assuming that no terrible bugs are found, this is going to be version 3.0 of the game.  I'm running a couple of hours behind where I wanted to be thanks to some last minute bugs from this morning, but it's looking really clean now.  I'm going to head and get some food, then I'll be coordinating with Valve, Impulse, Direct2Drive, and GamersGate to get this thing out fully.  So if there's any last thing that is broken and absolutely must be fixed in time for 3.0, it needs to be reported in the next hour or so; hopefully there's nothing left to find that is nearly that serious, though!

Again, I'd just like to say thanks to everyone who has helped make both the expansion and the 3.0 version of the game a reality.  Without all your suggestions, testing, and feedback of all kinds, I know this product wouldn't be anything like what it is.
« Last Edit: January 12, 2010, 01:54:30 pm by x4000 »
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Offline I-KP

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #2 on: January 12, 2010, 01:45:07 pm »
Epic.
 ;D
Atmospheric & Lithospheric Reticulator,
Post-accretion Protoplanet Aesthetic Seeding Team,
Celestial Body Design & Procurement Division,
Magrathea Pan-Galactic Planets Corp.,
Magrathea.

Offline Shardz

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #3 on: January 12, 2010, 01:50:06 pm »
Does this also include a GamersGate release today, as well? I suppose it doesn't matter if I can get the full deal through auto-update anyway, but that is my point of purchase place for the record. :) I'm glad to hear this is sailing off into the sunset after all that incredible hard work! You must feel like you just birthed a 30 pound baby today!  LOL

Also, will the new music tracks (and voice files if any) be shipped with the official release? My music and voice folders for the XP are still empty. :o
« Last Edit: January 12, 2010, 01:55:03 pm by Shardz »

Offline x4000

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #4 on: January 12, 2010, 01:55:22 pm »
Does this also include a GamersGate release today, as well? I suppose it doesn't matter if I can get the full deal through auto-update anyway, but that is my point of purchase place for the record. :) I'm glad to hear this is sailing off into the sunset after all that incredible hard work! You must feel like you just birthed a 30 pound baby today!  LOL

Whoops, yes, I meant GamersGate -- I wrote IGN by mistake.  They may not have it until tomorrow if you are in the US, given their time zone, but it makes no difference either way since you already have the key from them, and the updater from us.
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Offline x4000

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #5 on: January 12, 2010, 01:58:17 pm »
....And we are now closed for updates to 3.0.  Coming soon now!
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Offline Shardz

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #6 on: January 12, 2010, 01:58:50 pm »
I just edited my post but you answered so quick that I think you missed it. Hehe!

Also, will the new music tracks (and voice files if any) be shipped with the official release? My music and voice folders for the XP are still empty.

Offline x4000

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #7 on: January 12, 2010, 01:59:50 pm »
I just edited my post but you answered so quick that I think you missed it. Hehe!

Also, will the new music tracks (and voice files if any) be shipped with the official release? My music and voice folders for the XP are still empty.

Oh, yep, I missed that edit -- yes, those are officially being revealed today, as well!  The update of 3.0 will have those. :)
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Offline Shardz

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #8 on: January 12, 2010, 02:02:06 pm »
OK, great! I thought I was going nuts then cause my music, sounds, and images/planets folders are all empty - I thought I missed something along the way then, but that makes sense now that you mention it. Congratulations on the big release - you should be majorly proud of your amazing accomplishments on this massive release! :D  **Applause**


Offline x4000

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #9 on: January 12, 2010, 02:05:10 pm »
OK, great! I thought I was going nuts then cause my music, sounds, and images/planets folders are all empty - I thought I missed something along the way then, but that makes sense now that you mention it. Congratulations on the big release - you should be majorly proud of your amazing accomplishments on this massive release! :D  **Applause**



Thanks again!  Regarding sounds and images/planets, those will be empty in the final.  All of the new planets we decided to make just part of the base game for everyone, and same with the sound effects.

I've still got a lot of work to do for the mechanical aspects of the release over the next few hours, but it is sure nice to be code-complete at least!  Definitely a 30-pound baby this time around.
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Offline Shardz

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #10 on: January 12, 2010, 02:13:29 pm »
Yay! No more coding for a while! *Claps* I'm definitely excited about the ordeal and it was a fun ride all the way through the stages. I was over at the Runic Games forums months before the release of Torchlight and became a major fixture there up until the release, but we never got to check out beta builds (of course). We had some input about the game and some features were implemented, but I definitely felt closer to the process with Zenith Remnant with being able to play with all the new builds. I think you are right in that this system really does work out for the best for everyone in the end and everyone is happy with the results. I can almost hear that champagne cork popping already... hehehe! :D

Offline solidsmooky

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #11 on: January 12, 2010, 02:32:44 pm »
So it's being released tomorrow then? :( Oh well. I can wait a day, even though I have classes. Bleh.

Offline Shardz

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #12 on: January 12, 2010, 02:39:16 pm »
So it's being released tomorrow then? :( Oh well. I can wait a day, even though I have classes. Bleh.

I think he meant GamersGate won't have it until tomorrow as they are based in Sweden (I'm in USA) and they take awhile to get things up and running. You can still grab the full 3.0 release through the auto-update feature in the game, though! More than likely, that's what I'll be doing.
« Last Edit: January 12, 2010, 02:41:22 pm by Shardz »

Offline solidsmooky

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #13 on: January 12, 2010, 02:51:21 pm »
So it's being released tomorrow then? :( Oh well. I can wait a day, even though I have classes. Bleh.

I think he meant GamersGate won't have it until tomorrow as they are based in Sweden (I'm in USA) and they take awhile to get things up and running. You can still grab the full 3.0 release through the auto-update feature in the game, though! More than likely, that's what I'll be doing.

Oh okay. I hope there are instructions on how to do it for Steam once it's officially released :D. I'm pumped.

I have a question, I was wondering if the tutorial was redone to account for the new stuff? I'm still new to the game and I wanted to do it again to get a better grasp on the game because I was getting my butt kicked before.

Offline x4000

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Re: Prerelease/Expans 2.901 (Release Candidate 1)
« Reply #14 on: January 12, 2010, 02:57:55 pm »
So it's being released tomorrow then? :( Oh well. I can wait a day, even though I have classes. Bleh.

I think he meant GamersGate won't have it until tomorrow as they are based in Sweden (I'm in USA) and they take awhile to get things up and running. You can still grab the full 3.0 release through the auto-update feature in the game, though! More than likely, that's what I'll be doing.

Oh okay. I hope there are instructions on how to do it for Steam once it's officially released :D. I'm pumped.

I have a question, I was wondering if the tutorial was redone to account for the new stuff? I'm still new to the game and I wanted to do it again to get a better grasp on the game because I was getting my butt kicked before.

No worries, Steam will auto-update itself, so there's nothing to worry with there.  Same with Impulse.

Regarding the tutorials, those have had a few tweaks, but are not materially different.  The core concepts of the game that they are focused on have not particularly changed.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!