Author Topic: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)  (Read 2713 times)

Offline x4000

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Note:  This prerelease is intended for both customers of the expansion AND customers of the base game.  Please see below for details.

The latest prerelease is available via the Updates window in version 2.201 or greater of the game.  Just open the game and you can quickly download the prerelease through the updates tab.  If you don't yet have 2.201 or greater, you can get 2.300 (the last full package released) here:  http://arcengames.com/forums/index.php/topic,3029.0.html

Expansion F.A.Q. Answers:
1. If you have the base game, and install this, you will go into trial mode of the expansion.  Feel free to explore the expansion that way, but if you want to go back to full mode without buying the expansion, simply go into Settings, Expansions, and turn off the expansion.
2. All upcoming prereleases for the next few months (until the expansion fully releases) will have a mix of both expansion and non-expansion content.  If you just want the latest non-expansion content, see #1.
3. If you want to preorder the expansion (and get your full license key), see this page.  It's $9.99 USD (or equivalent), and requires a valid copy of the base game to play.
4. If you want to know all about the expansion in general, see that same page.
5. PLEASE NOTE:  The new ships for the expansion are extremely preliminary at this stage.  They are fully functional when added, but they are not well balanced at all just yet.  The balance takes time, playtesting, and a fuller view of more of the ships.  So certain expansion ships are currently underpowered, while others are overpowered.  Your feedback on this is extremely valuable, as this is something we are adjusting at present based on community feedback as well as our own testing, but we don't expect to have things even close to perfectly tuned until sometime in December.  Our first priority is to get everything working and implemented, while honing the balance as much as possible, then to really heavily polish the balance once all the ships are in place.  Just FYI!
6. If you want to update an old savegame to the expansion, simply type "cmd:activate expansion 1" (without quotes).  This includes enabling the expansion ship classes, as well as enabling golems and other new capturables, although the population of those capturables is likely to be different from what it would have been if the expansion had been turned on from the start of the campaign given the same seed and other settings.  There is no way to disable the expansion for an existing game, however, so be sure not to save over your existing file if you want to go back to the non-expansion version of the game.

Steam/Impulse/GamersGate/Direct2Drive/etc F.A.Q. Answers:
1. This prerelease version is compatible with any other version of the game -- Steam, Impulse, whatever.
2. If you use this with your Steam copy of the game, however, you will be asked to enter your AI War CD key (which Steam provides, but normally you do not have to enter), and also the integration with Steamworks leaderboards and achievements will be disabled by default.  New:  Steamworks integration should turn on automatically in the latest beta versions, but if it doesn't you can enable it manually: Dimply run the game with the command line argument "steam" (no quotes).  If you put the argument in correctly, you'll then see your Steam interface pop up correctly.
3. If you have preordered through Impulse, you should now have access to your beta key (as of 12/9).  They also provide direct beta downloads through their Impulse Client.
4. Steam will carry the expansion later on, and will have (probably beta-less) preorders, but they don't yet have that online.
5. GamersGate is also currently offering the expansion on preorder, and you do get a beta key, but you'll have to download the beta versions from our forums here.
6. Direct2Drive will be offering the expansion on preorder in a manner very similar to GamersGate, but they are not doing so quite yet.

What's new since 2.801:
(Cumulative release notes since 2.000 are attached at the bottom)

-------------------

-There is now a Close button on the game sync window to let players cancel out of syncs that have failed due to network conditions or host cancelation or similar.

-Previously, it was possible for clicking through a wormhole to cause unintentional ship selections on the far side of the wormhole.  Fixed.

-Previously, scrapping in-progress ships would give back too many resources.  Fixed so that it simply gives back 10% of the resources equivalent to the current health of the self-bulder being scrapped, as with any other ship.

-A new "Use Simple Render For Far Zoom Icons (Slower, But Prevents Invisible Icons On Some Graphics Card Drivers)" option has been added to Settings, Graphics.  A very few graphics card driver / directx combinations have trouble with the way that icons are normally written in memory before they are drawn, which in those instances leads to invisible icons.  This new option lets players bypass the invisible icons issue (which can also usually be solved with a graphics card driver update), but at some performance penalty (the in-memory writing is present specifically to be a speed improvement).

Changes from prior prereleases.
-------------------------------

-In the previous version, command stations could sometimes shift on load because of their new, larger size.  Fixed.

-In recent prereleases, the protection of forcefields was blinking on and off.  Fixed.

-Previously, the "your income" section of the galaxy map intel sumaries was incorrect.  Fixed.

-Previously, ships that were issued orders while they were still constructing would then forget their orders upon completion.  Fixed.

-Harvesters are now only automatically rebuilt when there are no enemy military ships in the system that player ships would auto-attack (so, stuff like astro trains has no effect).

-Fixed another bug relating to FRD ships chasing teleporting ships.

-Previously, devourer golems could be located using certain galaxy map display counts, such as knowledge (K).  Fixed.

-Previously, waves to unknown AI planets were not functioning correctly because of cold storage.  Fixed.

-Previously, AI SuperTerminals would start being active as soon as a player command station was started at their planet.  Fixed so that they do not start until after the command station is finished.

-SuperTerminals can no longer have their shields boosted.

-Previously there was a bug causing the AI ships in high-ship-count games to skyrocket even more.  Fixed.
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Offline x4000

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #1 on: January 12, 2010, 02:44:32 am »
And with that, I'm off for some sleep.  I'll probably do another release tomorrow morning before 12 EST with whatever other last bugfixes are remaining that need to get into 3.0.  It's seeming pretty clean at the moment, but let me know what you guys think, and if you find anything more that is particularly amiss.
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Offline quickstix

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #2 on: January 12, 2010, 03:17:22 am »
-Harvesters are now only automatically rebuilt when there are no enemy military ships in the system that player ships would auto-attack (so, stuff like astro trains has no effect).

Ah, so that's why.

Looks like the last of the issues I've seen over the pre-release period cleared up. I'll give it a thorough testing and report back later. :)

Offline eRe4s3r

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #3 on: January 12, 2010, 06:49:49 am »
Has anyone ever seen a mass driver actually firing? For me, they never do fire at anything, anywhere.
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Offline HellishFiend

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #4 on: January 12, 2010, 07:15:20 am »
Has anyone ever seen a mass driver actually firing? For me, they never do fire at anything, anywhere.

I've never actually *seen* one fire, but I've definitely felt it....
Time to roll out another ball of death.

Offline quickstix

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #5 on: January 12, 2010, 09:57:23 am »
Given it a few good hours. Everything is seems pretty good except one issue with the cross planet attacks. Everything is fine right up until the AI warps into my planets and starts blowing up my stuff. The cross-planet ships attacking on my planets are still listed as 'Threat' as opposed to 'Attack'. Warps and regular attacking ships show as normal. I've included a save in the middle of a cross planet attack, where AI ships are wreaking havok on Murdoch (chuckle). There's also an incoming wave to show that regular numbers are working.

Just as I was about to call it quits, I finally got a cross planet attack to test. I was so certain I had every single point covered, but that AI always finds a way in and starts causing chaos! It really knows how to push all of my buttons when it wants to. ;D

Oh, and Core Grenade Launchers are the best thing ever, especially with Light Starship support and attack boost.

Edit: I was about to fall asleep and I just realised I lost my command station on that planet! That explains why it's 'Threat' and not 'Attack', because it's not mine anymore. I'll check again tomorrow morning, but I'm pretty sure it blew up as I remember building another colony ship just in time and enemy ships have split up now the command station is gone.
« Last Edit: January 12, 2010, 10:52:31 am by quickstix »

Offline Echo35

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #6 on: January 12, 2010, 10:42:50 am »
-A new "Use Simple Render For Far Zoom Icons (Slower, But Prevents Invisible Icons On Some Graphics Card Drivers)" option has been added to Settings, Graphics.  A very few graphics card driver / directx combinations have trouble with the way that icons are normally written in memory before they are drawn, which in those instances leads to invisible icons.  This new option lets players bypass the invisible icons issue (which can also usually be solved with a graphics card driver update), but at some performance penalty (the in-memory writing is present specifically to be a speed improvement).

Well that didn't work. This is strange. I have the newest video drivers and DX, but I'll reinstall them just in case.

Offline x4000

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #7 on: January 12, 2010, 10:48:50 am »
-A new "Use Simple Render For Far Zoom Icons (Slower, But Prevents Invisible Icons On Some Graphics Card Drivers)" option has been added to Settings, Graphics.  A very few graphics card driver / directx combinations have trouble with the way that icons are normally written in memory before they are drawn, which in those instances leads to invisible icons.  This new option lets players bypass the invisible icons issue (which can also usually be solved with a graphics card driver update), but at some performance penalty (the in-memory writing is present specifically to be a speed improvement).

Well that didn't work. This is strange. I have the newest video drivers and DX, but I'll reinstall them just in case.

Is your setting mis-set for when it shows the icons?  There is a slider for that in the graphics (or interface, can't recall) tab of settings. Otherwise, I am not sure what to say beyond that.
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Offline Echo35

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #8 on: January 12, 2010, 10:52:30 am »
Is your setting mis-set for when it shows the icons?  There is a slider for that in the graphics (or interface, can't recall) tab of settings. Otherwise, I am not sure what to say beyond that.

::facepalm:: Well on that note, might I make a suggestion? I barely had that slider up past the defaults and all the way zoomed out I couldn't see any icons. Whats the point of having a slider that makes icons completely disappear when its not even 1/16th of the way up? Oh well, at least I can play now ::)

Offline x4000

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #9 on: January 12, 2010, 10:53:52 am »
Is your setting mis-set for when it shows the icons?  There is a slider for that in the graphics (or interface, can't recall) tab of settings. Otherwise, I am not sure what to say beyond that.

::facepalm:: Well on that note, might I make a suggestion? I barely had that slider up past the defaults and all the way zoomed out I couldn't see any icons. Whats the point of having a slider that makes icons completely disappear when its not even 1/16th of the way up? Oh well, at least I can play now ::)

I am not sure what is off with that, sounds like something may be messed up based on the zoom levels or something.  Can you make a bug post about it, so that I can get to it after 3.0?  Glad that was all it was, at least!
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Offline solidsmooky

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #10 on: January 12, 2010, 12:39:36 pm »
Today's the day :D I'm excited!

Offline x4000

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Re: Prerelease/Expans 2.900 (Bugfixes, Simple Render option in settings)
« Reply #11 on: January 12, 2010, 01:35:03 pm »
First release candidate is now out:  http://arcengames.com/forums/index.php/topic,3093.0.html

If there's anything left that has to be done, better let me know in the next hour.
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