Author Topic: Prerelease/Expans 2.300 (49 New Achievements, Targeting/ENGR fixes, other fixes)  (Read 3272 times)

Offline x4000

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Note:  This prerelease is intended for both customers of the expansion AND customers of the base game.  Please see below for details.

The latest prerelease is available via the Updates window in version 2.201 or greater of the game.  Just open the game and you can quickly download the prerelease through the updates tab.  Alternatively, this particular cumulative release can also be manually downloaded from here (in case you were having trouble with permissions with the updater in 2.201):  http://www.arcengames.com/share/AIWar2300.zip

Expansion F.A.Q. Answers:
1. If you have the base game, and install this, you will go into trial mode of the expansion.  Feel free to explore the expansion that way, but if you want to go back to full mode without buying the expansion, simply go into Settings, Expansions, and turn off the expansion.
2. All upcoming prereleases for the next few months (until the expansion fully releases) will have a mix of both expansion and non-expansion content.  If you just want the latest non-expansion content, see #1.
3. If you want to preorder the expansion (and get your full license key), see this page.  It's $9.99 USD (or equivalent), and requires a valid copy of the base game to play.
4. If you want to know all about the expansion in general, see that same page.
5. PLEASE NOTE:  The new ships for the expansion are extremely preliminary at this stage.  They are fully functional when added, but they are not well balanced at all just yet.  The balance takes time, playtesting, and a fuller view of more of the ships.  So certain expansion ships are currently underpowered, while others are overpowered.  Your feedback on this is extremely valuable, as this is something we are adjusting at present based on community feedback as well as our own testing, but we don't expect to have things even close to perfectly tuned until sometime in December.  Our first priority is to get everything working and implemented, while honing the balance as much as possible, then to really heavily polish the balance once all the ships are in place.  Just FYI!
6. If you want to update an old savegame to the expansion, simply type "cmd:activate expansion 1" (without quotes).  This includes enabling the expansion ship classes, as well as enabling golems and other new capturables, although the population of those capturables is likely to be different from what it would have been if the expansion had been turned on from the start of the campaign given the same seed and other settings.  There is no way to disable the expansion for an existing game, however, so be sure not to save over your existing file if you want to go back to the non-expansion version of the game.

Steam/Impulse/GamersGate/Direct2Drive/etc F.A.Q. Answers:
1. This prerelease version is compatible with any other version of the game -- Steam, Impulse, whatever.
2. If you use this with your Steam copy of the game, however, you will be asked to enter your AI War CD key (which Steam provides, but normally you do not have to enter), and also the integration with Steamworks leaderboards and achievements will be disabled by default.  New:  Steamworks integration should turn on automatically in the latest beta versions, but if it doesn't you can enable it manually: Dimply run the game with the command line argument "steam" (no quotes).  If you put the argument in correctly, you'll then see your Steam interface pop up correctly.
3. If you have preordered through Impulse, you should now have access to your beta key (as of 12/9).  They also provide direct beta downloads through their Impulse Client.
4. Steam will carry the expansion later on, and will have (probably beta-less) preorders, but they don't yet have that online.
5. GamersGate is also currently offering the expansion on preorder, and you do get a beta key, but you'll have to download the beta versions from our forums here.
6. Direct2Drive will be offering the expansion on preorder in a manner very similar to GamersGate, but they are not doing so quite yet.

What's new since 2.202:
(Cumulative release notes since 2.000 are attached at the bottom)

-------------------

-The prereleases are now able to autodetect when Steamworks is supposed to be turned on, rather than requiring the "steam" command line argument to force them on.  The command line argument is being left in place in case users need to force it on, however.

-Steam achievements will now automatically resubmit on game start if they were previously logged locally, but failed to get to Steam for whatever reason.  This should both resolve this particular issue, and should also allow players to play the game offline, get some achievements, and then have those achievements actually be logged when they next play the game online via Steam.

-If AI War was launched with command-line arguments, and then the updater is run, the game will be restarted with the same command line arguments after the update is complete.

-The new updater now runs in UAC mode, to allow updating the game when it is installed in the Program Files folder or other OS-protected folders.

-Advanced Factories and starship constructors now use different icons from space docks.

-3 new achievements have been added to the base game relating to the new minor factions.

-4 new achievements have been added to the base game relating to the new expansion minor factions.

-42 new achievements have been added to the base game relating to the new expansion AI types factions.

-The game now uses an averaging process for determining the "center of mass" of units on which the camera is to be centered.  This affects centering the camera on a group of selected units, centering the camera on all friendly units when switching to a new planet, and similar.  Before it was a literal center of a bounding box of all the units in question, which could lead to a camera view in the middle of nowhere if units were spread very far apart.  Now it will trend the camera toward the largest concentrations of units.

-Previously, when switching to a new planet the camera would center on enemy command stations (even if the enemy command station was not visible).  Fixed so that it never centers on enemy command stations.

-Previously, when selecting both science labs and advanced research stations together, the tech menu would not show.  Fixed.

-Previously, when an etherjet was trying to move and got stuck on the edge of a force field, its tractored cargo would keep moving.  Fixed.

-Previously, sometimes the planetary summary would show a blank space instead of a zero for a ships that was no longer present.  Fixed.

-Previously, group-move commands would not function with any ships with move speed less than 6.  Fixed.

-The effective ranges of all the gravitation turrets have been increased by 2000 each.

Changes from prior prereleases.
-------------------------------

-Mining Golems and Rebel Human Colonies will now do tend to spawn more in range of the human players (in the case of mining golems, 0-5 hops away from human planets, in the case of rebel human colonies, 4-5 hops away).  If it's not possible to be in the range noted, then they'll spawn at the nearest possible approximation of that range.

-In past prereleases, it was sometimes possible to get a desync immediately after loading a very old multiplayer game for the first time (saving it and then reloading it would fix it).  This is now fixed.

-The bonuses of fighters against bombers were a little strange in the last prereleases.  Fixed.

-Fighters now have a bonus against marauders to make marauders easier to defend against.

-The target point of ships in FRD or attack-move mode was not properly being set to the location of a rally post when rally posts were used.  Fixed.

-Previously, marauders were affecting where the camera was positioned when centering on "friendly units."  Fixed.

-For a good number of prereleases, there has been a target-selection bug that has caused all sorts of various issues for player ships that were not in FRD mode.  Fixed.

-The way that ships target enemies with teleportation when in FRD mode is now much improved.

-Previously, engineers were sometimes able to assist other ships when paused.

-Previously, there was a bug with ships firing off (ineffective) shots way too early on planets with an enemy radar jammer.  Fixed.

-The counts of dangerous enemy ships were previously missing from the command stations button listing.  Fixed.

-The acceleration rate of ships is no longer explicity defined per ship.  Instead, the current effective speed of the ship determines its acceleration rate, which makes ships accelerate uniformly when group-moving, amongst other similar benefits.

-In the last few prereleases, command stations have been counting as scouts in the galaxy map filter (O).  Fixed.

-The count of enemy units in the global summary button was off in the last few prereleases.  Fixed.

-Marauders will now only appear half as frequently as before.

-Previously, Resistance Fighters were never spawning.  They now should.
« Last Edit: January 10, 2010, 08:33:38 pm by x4000 »
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Offline quickstix

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Yet another amazing update. Now to test everything out!

Hard to believe the official release is so close, I can't wait to hear all the new music. :)

Offline x4000

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Hard to believe the official release is so close, I can't wait to hear all the new music. :)

Just wait until you see the trailer for the expansion, too -- that should be out tomorrow. :)  Pablo did an awesome track for it, and my wife has been hard at work making a pretty amazing video.  The new soundtrack is definitely several steps up from the original, too -- as good as the original one was, Pablo has outdone himself this time.
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Offline Spikey00

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Congratulations Chris--you're making great progress and the minor faction addition is already lingering in the mouth.   I'm checking in quickly but cannot make any posts besides this one, however, still brainstorming here!  Should have some time to post during the next week.

All the best, and hope everyone has been enjoying the latest version (sigh, my credit list must wait to gain length...).
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Offline Shardz

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Firstly, the auto install for updates has worked fantastic for me as I refuse to use the MS default nonsense locations for my programs; everything gets installed to D: (not Program Files). Why they insist on installing programs to a protected folder is beyond me...(anyway, I'm MS whining again. LOL).

I checked the manual for hotkeys and I was wondering if there could be an in-game toggle to switch on/off the influence lines of Starships and the like to speed up the frame rate a bit? It would be nice to just have it on for a sec to see if placement is accurate and then switch it off again. Yeah, no dual or quad core machine here unfortunately. Hehe!

I started a new full blown game with expansion finally and I'll poke around for anomalies as much as I can. I know time is ticking here and I'll try not to die real fast so I can check stuff out. :D So far, this is really getting shiny and pretty with all the changes! It just keeps getting better and better! 

Offline x4000

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I checked the manual for hotkeys and I was wondering if there could be an in-game toggle to switch on/off the influence lines of Starships and the like to speed up the frame rate a bit? It would be nice to just have it on for a sec to see if placement is accurate and then switch it off again. Yeah, no dual or quad core machine here unfortunately. Hehe!

Can you put a request for that in the interface section?  Right now it's out of scope from what I can accommodate, but I think that's a great option for a bit later down the road.

I started a new full blown game with expansion finally and I'll poke around for anomalies as much as I can. I know time is ticking here and I'll try not to die real fast so I can check stuff out. :D So far, this is really getting shiny and pretty with all the changes! It just keeps getting better and better! 

Cool, thanks!
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Offline quickstix

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I love the new updater. The smaller download is especially great for people with slower connections (like me, and also having to share that connection :P).

Targeting feels much better from an hour or so of playing. I did some defensive work and some guard post raiding and all my ships were shooting at ideal/preferred targets. I wasn't always being left over, for example, with enemy bombers as I found in the last few pre-releases.

Now to take that Core Fabricator. Core Grenade Launchers sound absolutely fun.

Offline x4000

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I love the new updater. The smaller download is especially great for people with slower connections (like me, and also having to share that connection :P).

Glad it's a hit.  It will be good for our bandwidth usage here, too -- it's been approaching 200GB/month recently, and this should cut down on that significantly, or at least let us remain constant as the playerbase continues to grow.

Targeting feels much better from an hour or so of playing. I did some defensive work and some guard post raiding and all my ships were shooting at ideal/preferred targets. I wasn't always being left over, for example, with enemy bombers as I found in the last few pre-releases.

Excellent, that is great news to hear!  This targeting stuff has been my bugbear since November -- it's been a good transition from the old system, as it is more efficient and more effective, but at the same time there were a number of persistent bugs that were really marring it.  Seems like finally all those kinks are worked out!

Now to take that Core Fabricator. Core Grenade Launchers sound absolutely fun.

Enjoy. :)
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Offline Shardz

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I just started a new game and noticed that the planet summary is now one long column that gets clipped at the bottom (1080p) instead of the tidy two columns it usually is at. I am Purple and it's showing my home planet units as everything in blue?? The AI is Green and Blue AI and is on this planet attacking me. The bottom is clipped with the summary like this and the Scores menu is also impeded with the summary display. Not sure if I hit a key to make it do this or what. *panic*
« Last Edit: January 10, 2010, 10:36:19 pm by Shardz »

Offline x4000

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I just started a new game and noticed that the planet summary is now one long column that gets clipped at the bottom (1080p) instead of the tidy two columns it usually is at. I am Red and have much more built than just my command center and there is also green and blue AI on this planet. This tells me that a LOT is clipped with the summary like this. The Scores menu is also impeded with the summary display like this. Not sure if I hit a key to make it do this or what. *panic*


Hmm, I am not able to duplicate this.  Incidentally, your ships always show up as blue regardless of what your color is, while enemies show as red and allies as yellow.  So you're seeing your stuff, it looks like perhaps nothing is clipped off but the scores are certainly impeded.  If you switch planets and come back, does that fix it?  I suppose you could try posting the save, but I don't know why this would happen.
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Offline Shardz

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I just started a new game and noticed that the planet summary is now one long column that gets clipped at the bottom (1080p) instead of the tidy two columns it usually is at. I am Red and have much more built than just my command center and there is also green and blue AI on this planet. This tells me that a LOT is clipped with the summary like this. The Scores menu is also impeded with the summary display like this. Not sure if I hit a key to make it do this or what. *panic*


Hmm, I am not able to duplicate this.  Incidentally, your ships always show up as blue regardless of what your color is, while enemies show as red and allies as yellow.  So you're seeing your stuff, it looks like perhaps nothing is clipped off but the scores are certainly impeded.  If you switch planets and come back, does that fix it?  I suppose you could try posting the save, but I don't know why this would happen.

Yeah, something is definitely haywire with the Planet Summary. I played a little more and switched out to other planets I haven't been to yet (new game) and came back to my home planet as all was the same. Then I switched to a planet I *did* visit (have scout there) and came back and the Planet Summary was back to two columns like normal. I then saved the game, reloaded it, and it starts the game with the elongated Planet Summary at my home planet. You can go to the next planet at the end of the branch and switch back and then it's back to dual columns again. This never happened except for this build. Hrmmms...I included my save in case you are curious.

Offline x4000

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I just started a new game and noticed that the planet summary is now one long column that gets clipped at the bottom (1080p) instead of the tidy two columns it usually is at. I am Red and have much more built than just my command center and there is also green and blue AI on this planet. This tells me that a LOT is clipped with the summary like this. The Scores menu is also impeded with the summary display like this. Not sure if I hit a key to make it do this or what. *panic*


Hmm, I am not able to duplicate this.  Incidentally, your ships always show up as blue regardless of what your color is, while enemies show as red and allies as yellow.  So you're seeing your stuff, it looks like perhaps nothing is clipped off but the scores are certainly impeded.  If you switch planets and come back, does that fix it?  I suppose you could try posting the save, but I don't know why this would happen.

Yeah, something is definitely haywire with the Planet Summary. I played a little more and switched out to other planets I haven't been to yet (new game) and came back to my home planet as all was the same. Then I switched to a planet I *did* visit (have scout there) and came back and the Planet Summary was back to two columns like normal. I then saved the game, reloaded it, and it starts the game with the elongated Planet Summary at my home planet. You can go to the next planet at the end of the branch and switch back and then it's back to dual columns again. This never happened except for this build. Hrmmms...I included my save in case you are curious.

From 2.600:

-Previously, the planetary summary would often start as one long row and then jump to its correct size when loading a game.  In a super-rare case, this could even cause it to overlap the score.  Fixed.
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Offline Shardz

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From 2.600:

-Previously, the planetary summary would often start as one long row and then jump to its correct size when loading a game.  In a super-rare case, this could even cause it to overlap the score.  Fixed.

Aha! Well, leave it to me to stumble upon that one. :D I replicated it again by loading, but then it fixed itself within 3 seconds by itself. I restarted the game twice after that and tried to replicate it and couldn't do it. It must be this tea I'm drinking tonight or something. LOL

*Edit: Version 2.600? You fixed it already? *Rubs eyes* So confused...Hehehe.
« Last Edit: January 10, 2010, 11:12:14 pm by Shardz »

Offline x4000

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I replicated it again by loading, but then it fixed itself within 3 seconds by itself.

Yes, that was always the expected behavior, although it was a bit messy.  I'm happy to have cleaned that up anyway -- but I'd never seen it stick like that before.  I don't think that was a new bug, either. :)

It must be this tea I'm drinking tonight or something. LOL Sorry to sound off the alarms on that one...I didn't recall that was a previous bug.

No worries -- it was not a previous reported bug, anyway.
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Offline Shardz

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OK, I know you are getting tired of me now. LOL! I just noticed that when the Crystal total goes into 7 plus digits, the Energy bolt overlays on top of the first digit in the popup menu. This appears to happen in all popups where Crystal is 7 plus digits. Not sure if I'm nitpicking or not, but I never noticed this before, either. I think I'm going to reboot this machine before I play again...I'm not sure if this stuff is my rig or the game or gremlins nipping at my graphic card.  ;D

BTW, that popup menu is from the Zenith Trader that came to visit within the first 12 minutes of the game. Very cool stuff...I likes! :D
« Last Edit: January 10, 2010, 11:26:38 pm by Shardz »