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Z Paraylizer "Oddness" With Fortress
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Topic: Z Paraylizer "Oddness" With Fortress (Read 883 times)
Spikey00
Lord of just 5 Colony Ships
Master Member Mark II
Posts: 1,704
And he sayeth to sea worm, thou shalt wriggle
Z Paraylizer "Oddness" With Fortress
«
on:
January 01, 2010, 02:51:06 pm »
An odd issue is incurred when you attack a fortress with paralyzers.
1. Sound of the fortress firing its missiles per click and the "shot hit" animation-ish that causes no damage,
2. Paralyzers may attack (but projectiles disappear when out of range).
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Chris McElligott Park, Arcen Founder and Lead Dev
Arcen Staff
Zenith Council Member Mark III
Posts: 31,651
Re: Z Paraylizer "Oddness" With Fortress
«
Reply #1 on:
January 01, 2010, 10:47:56 pm »
Can you post a save?
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Spikey00
Lord of just 5 Colony Ships
Master Member Mark II
Posts: 1,704
And he sayeth to sea worm, thou shalt wriggle
Re: Z Paraylizer "Oddness" With Fortress
«
Reply #2 on:
January 02, 2010, 05:11:11 pm »
This save includes both the Z Polarizer and Paraylizer issue--actually, I just noticed both of these units after reloading the save have the same issue... click on the fortress multiple times and both the sound for missile fire and the missiles themselves fire, but disappear. Neither of the units attack, but the fortresses attack fine.
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I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group
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Chris McElligott Park, Arcen Founder and Lead Dev
Arcen Staff
Zenith Council Member Mark III
Posts: 31,651
Re: Z Paraylizer "Oddness" With Fortress
«
Reply #3 on:
January 11, 2010, 03:28:55 am »
This is not a bug -- those two ships fire dark matter ammo, while the fortress fires counter-dark-matter flares, making it unhittable. Hence the ships won't try to attack it on their own, etc, etc. All is well!
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Z Paraylizer "Oddness" With Fortress