No good. Not sure if this just affects our (rather large) game, or if all multiplayer games will be affected, but we definitely cant roll with our current save in 2.200. I posted the save to the bug reports forum.
Thanks for posting the save, I'm looking into this.
Nice update x4000, just one complaint from me and a few people I spoke to on IRC. We feel the new art is very different from what is already in the game, and is detracting from the "feel" of the game. The spacedock, while it does look impressive, feels to old and drab with the texture and has a certain 3D feel, which nothing else in the game has. The same goes to the colony ship and transport, even though they do look nice, it just doesn't fit with the feel of the game. I support the idea of making them bigger. By the way the light starship is now way better!
(and)
I do agree with TheWordWillSetYouFree that the new graphics just do not flow with the current game aesthetics.
The new 3d-ish look is the direction the art is taking in general; I guess you guys haven't looked much at the expansion yet, a huge amount of it is in this style. Quite a lot of the new stuff in general has that look (colony ships, and so on), and expect more in the future. It's both easier to make and to make look nice, and it's more visually impressive in our view. Anyway, this is where the game is heading over time, we'll be updating a large number of the graphics over the next year or so, though very slowly for the next months. It's always an evolving game, but this is the direction we've chosen to go in after consideration -- it should be a more accessible look in general, and the only way that we can do truly massive ships is to render them on a 3D base; pixelart at that scale is just impossible.
FRD mode seems to be nonfunctional in the current version. (NahtanoJ88)
I will take a look at that.
Possible problem with the Control Node Auto-FRD Mobile Military once it is built it erased my current movement commands on my planets. (If someone else can confirm that for me it would be great.
This shouldn't happen, depending on what commands they had there; it may be the other bug about FRD mode simply being a bit out of whack, I am not sure. I'd need a way to duplicate this, though; right now that part has seemed to work fine for me in testing, and looks good in code.
I think the 3d styles could be tuned a bit in photoshop - Especially the Hive golem for example, has "openings" that are not textured (one is even bright red) this looks very.. very odd
All of the 3D images are post-processed in photoshop. Those openings are textured, just to a more slight degree. The one that is bright red is red because of your team color.
I had a big bunch of text I was going to post on aesthetic design and the new ships, and how I like them so much. All I'll say though, is that I like the new ships because they have real character and soul and feel in line with the artistic direction of the expansion, as well as conveying their scale a bit better. I'm also a sucker for great artwork in 2D based games.
Thanks for that, glad you're a fan at least.