Okay, catching up on my list of things here.
HellishFiend, thanks for the great suggestions, I have moved them to here so that I can keep track of them:
http://arcengames.com/forums/index.php/topic,2866.0.html For stuff that isn't super-brief for me to change, I prefer comments be made in the bug reports forum or similar so that I can have them on my general priority list (otherwise stuff gets lost, or I'm constantly chasing bugs as they are reported and never getting any new features done). Anyway, no big thing -- thanks for taking the time to put it together!
raptor331, some sort of allied AI is possible, but probably not until the second expansion. It's a nontrivial feature, and there simply isn't time at the moment.
Regarding the Black Border at the top and bottom with the planet, that's definitely the intended artistic effect. It's just an "artsy" way to do it, which I had explicitly coded in. I think the effect makes it look almost like a novel cover or something at very far zoom, which is a neat effect.
Lastly, Baleur, glad you're liking the control nodes so well, and that all of the automation is going over so well.
Something many people may not know is that V+Right-click was one of the earliest player suggestions made (previously I just had attack-move mode), and I was blown away by it, too. Control nodes were my idea, as were some of the other automation things (fast starts, etc), but players have suggested equal or more such improvements over the genre standards. One of the real benefits of having such an active community that is able to provide input into the game development; hopefully it will lead to similar features in other RTS games (really, I hope other RTS games steal a lot of the ideas in AI War, as it's unlikely to hurt my sales by the time they actually release their products, and it would be nice to see the genre as a whole step forward with these things). Certainly any developer is "standing on the shoulders of giants" in any case, there are a lot of clear SupCom inspirations in AI War, and a lot of inspirations in SupCom from games that came before it, and on and on. Anyway, glad those are a hit.