The latest prerelease is available at
http://www.arcengames.com/share/AIWar2001Q.zipUpdates in version Q:-A more descriptive error message is now thrown when a font size could not be properly parsed by the game engine.
-Command station cores are now selectable via the B hotkey.
-Beam weapons now interact properly with force fields. A beam that cuts across many ships in under a forcefield will hurt the forcefield more, but will no longer erroneously hurt the ships under the forcefield.
-The attack power of beam frigates has been halved.
-Beam Frigates now have a mild attack penalty against starships, a middling attack penalty against command stations, and a heavy penalty against heavy defenses and force fields.
-The attack power of beam frigates is now adjusted properly for each ship that it hits with its beam.
-The ship cap of beam frigates has been reduced a bit more, given their power.
-Ship bonuses/penalties against command stations also now apply to command station cores.
-The sizes of the fonts used have been improved some from version O and P.
-In versions O and P, the cloaked planet graphic could be used to tell if a planet had a planetary cloaker on it without scouting. Fixed.
-In version P, non-American number format settings on the OS could cause the game to crash. This should now be fixed.