Author Topic: Prerelease/Expans 2.001D (Bugfixes)  (Read 2822 times)

Offline x4000

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Prerelease/Expans 2.001D (Bugfixes)
« on: November 09, 2009, 07:13:40 pm »
The latest prerelease is available at http://www.arcengames.com/share/AIWar2001D.zip

That version is an upgrade from version 2.000, so you have to already have 2.000 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.

F.A.Q. Answers:
1. If you have the base game, and install this, you will go into trial mode of the expansion.  Feel free to explore the expansion that way, but if you want to go back to full mode without buying the expansion, simply go into Settings, Expansions, and turn off the expansion.
2. All upcoming prereleases for the next few months (until the expansion fully releases) will have a mix of both expansion and non-expansion content.  If you just want the latest non-expansion content, see #1.
3. If you want to preorder the expansion (and get your full license key), see this page.  It's $9.99 USD (or equivalent), and requires a valid copy of the base game to play.
4. If you want to know all about the expansion in general, see that same page.
5. This prerelease version is compatible with any other version of the game -- Steam, Impulse, whatever.
6. If you use this with your Steam copy of the game, however, you will be asked to enter your AI War CD key (which Steam provides, but normally you do not have to enter), and also the integration with Steamworks leaderboards and achievements may be disabled.  So you may want to make a separate install of the preorder version if you use Steam, at least for the moment.
7. PLEASE NOTE:  The new ships for the expansion are extremely preliminary at this stage.  They are fully functional when added, but they are not well balanced at all just yet.  The balance takes time, playtesting, and a fuller view of more of the ships.  So certain expansion ships are currently underpowered, while others are overpowered.  Your feedback on this is extremely valuable, as this is something we are adjusting at present based on community feedback as well as our own testing, but we don't expect to have things even close to perfectly tuned until sometime in December.  Our first priority is to get everything working and implemented, while honing the balance as much as possible, then to really heavily polish the balance once all the ships are in place.  Just FYI!


What's new since 2.001C:
(Cumulative release notes since 2.000 are attached at the bottom)

-------------------

-Laser Gatlings are now weaker against cruisers and Zenith Bombard Ships, and Cruisers now have a bonus against laser gatlings.

-Previously, when a desync was encountered it would alert the host with a beeping noise and a bunch of text, but would let the game continue.  Now it halts the game immediately, instead.

Changes from prior prereleases.
------------------------------

- 2.001C had a crash bug sometimes when waves were declared.  Fixed.

-Past prereleases had grenade launcher mark IV with far too long a range.  Fixed.
« Last Edit: November 13, 2009, 12:21:53 am by x4000 »
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Offline x4000

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #1 on: November 09, 2009, 07:15:59 pm »
Note that this is basically just a convenience release, because of the important fix to the cross-planet attack bug in 2.001C.  Other stuff that was originally intended for 2.001D (and which is inwork but not exposed through the interface of 2.001D) will instead be in 2.001E.

One minor known issue with 2.001D:  Player ships that have queued attack orders will forget all except for the first attack order when loading from a savegame.  This is because of the unified command queue that is partially implemented (having only this visible effect so far, don't look for anything else yet related to that), and which will be fully out in the 2.001E release.
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Offline Vaos

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #2 on: November 09, 2009, 07:26:54 pm »
Thanks for the quick release! Now I can go back and play the two games that were stuck beforehand.  ::)

Offline x4000

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #3 on: November 09, 2009, 07:27:37 pm »
No problem!
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Offline Spikey00

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #4 on: November 09, 2009, 08:30:09 pm »
I'll announce this at times on IRC if possible.  Thanks for a quick fix release!
I'd take a sea worm any time over a hundred emotionless spinning carriers.
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Offline x4000

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #5 on: November 09, 2009, 08:32:24 pm »
Thanks!
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Offline Alex2290

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #6 on: November 09, 2009, 09:01:20 pm »
Are these patches compatible with the 2.0 steam  version?

Offline Spikey00

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #7 on: November 09, 2009, 09:31:21 pm »
...I would assume, since they are simple copy and pastes, not modifying registries/etc.
I'd take a sea worm any time over a hundred emotionless spinning carriers.
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Offline x4000

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #8 on: November 09, 2009, 09:59:04 pm »
Are these patches compatible with the 2.0 steam  version?

Yep, definitely -- as Spikey00, notes, it's just different files.  So no problems there!
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Offline Alex2290

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #9 on: November 09, 2009, 10:02:15 pm »
Many thanks.

Downloading now... I'll let you know if I find any bugs.

Offline quickstix

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #10 on: November 09, 2009, 11:00:54 pm »
Is it too early to ask about the changes the unified command queue brings? If it's the one I'm thinking of, I've heard discussion about it but had no idea it was actually going ahead, and so soon too.

Offline x4000

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #11 on: November 09, 2009, 11:28:48 pm »
Is it too early to ask about the changes the unified command queue brings? If it's the one I'm thinking of, I've heard discussion about it but had no idea it was actually going ahead, and so soon too.

Well, it bubbled back to the surface recently.  Basically, it just allows comingling of attack, move, repair, get-in-transport, and wormhole commands.  Wormhole commands are a bit special as once one of those is queued, then only more wormhole commands can be queued.  So that's a bit of a change from before.  But this lets you do things like send in your ships in attack-move mode, then have them retreat and go into FRD mode.  Or it lets you have them go in, destroy three targets, and then escape to another planet (or onto a transport).  Or have an engineer repair just three specific ships and then move off somewhere else, and so on.

That's the idea, anyway!  I've got that about 40% coded, I think, and hope to have it finished off tomorrow.
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Offline quickstix

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #12 on: November 10, 2009, 12:14:24 am »
That's it, when I can afford it after I pre-order the expansion, I am buying more copies. This level of support is absolutely incredible.

Offline x4000

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #13 on: November 10, 2009, 12:22:51 am »
Many thanks for your support, in turn. :)
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Offline x4000

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Re: Prerelease/Expans 2.001D (Bugfixes)
« Reply #14 on: November 13, 2009, 12:32:17 am »
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