Author Topic: Prerelease/Expans 2.001B (3 Golems, Omega Drive cheat, trial+, multiplayer fix)  (Read 10390 times)

Offline Haagenti

  • Sr. Member
  • ****
  • Posts: 322
 That makes it super useful against hardened targets -- superfortresses, force fields, even AI home planet command stations or enemy golems (not yet present),

Uh oh.
Nerfer of EtherJets, Lightning Turrets, Parasites, Raiders, Low Automatic Progress and Deep Raids (to name the most important)

Look on my works, ye Mighty, and despair!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
 That makes it super useful against hardened targets -- superfortresses, force fields, even AI home planet command stations or enemy golems (not yet present),

Uh oh.

 ;D
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Enemy Golems, huh? 
That sounds interesting--though depending on the implementation of this, perhaps the Zenith wants these to be destroyed as well in protection of itself, too?  Perhaps it gathers its own forces to attack it, maybe coordinated with the player's actions somehow?
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
We'll see about the Zenith -- there are a lot of possibilities with those guys.  I'll probably start out simple, and add a variety of behaviors to them so players will never be quite sure what their goals are motivations are in the current campaign.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
New version 2.001C is now out:  http://arcengames.com/forums/index.php/topic,2144.msg13297.html#msg13297

No new ship classes yes, but there will be at least 2-3 of those in version D, when that comes out.  In the meantime, there are 7 new ships in all introduced in C, and two new AI types, amongst other various things.  A couple of cool new things that are not expansion-related, too.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!