Author Topic: Prerelease/Expans 2.001B (3 Golems, Omega Drive cheat, trial+, multiplayer fix)  (Read 10401 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
The latest prerelease is available at http://www.arcengames.com/share/AIWar2001B.zip

That version is an upgrade from version 2.000, so you have to already have 2.000 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.

F.A.Q. Answers:
1. If you have the base game, and install this, you will go into trial mode of the expansion.  Feel free to explore the expansion that way, but if you want to go back to full mode without buying the expansion, simply go into Settings, Expansions, and turn off the expansion.
2. All upcoming prereleases for the next few months (until the expansion fully releases) will have a mix of both expansion and non-expansion content.  If you just want the latest non-expansion content, see #1.
3. If you want to preorder the expansion (and get your full license key), see this page.  It's $12.95 USD (or equivalent), and requires a valid copy of the base game to play.
4. If you want to know all about the expansion in general, see that same page.
5. This prerelease version is compatible with any other version of the game -- Steam, Impulse, whatever.
6. If you use this with your Steam copy of the game, however, you will be asked to enter your AI War CD key (which Steam provides, but normally you do not have to enter), and also the integration with Steamworks leaderboards and achievements may be disabled.  So you may want to make a separate install of the preorder version if you use Steam, at least for the moment.


What's new since 2.001A:
(Cumulative release notes since 2.000 are attached at the bottom)

-------------------

-Trial mode now allows players to use all ship types, not just the simple ones.  This is particularly useful for people who want to test the expansion ships without buying them.

-Fixed a network multiplayer glitch that could occur in the 2.0 version when Skip Batch Network Sending was not enabled.

-In recent releases, AI Parasites were not taking over human ships.  Fixed.

-Previously, there was an issue where multiplayer connections would fail the first time, but succeed the second time, for some players.  This should now be fixed.

-New cheat: "activate the omega" creates a new "Omega Drive" unit.  This omega drive generates incredible amounts of resources (+1000/s metal and crystal, and +1 million energy), but will cause a boost of 1,000 AI progress if detroyed.  This new unit will only ever appear in the game through the use of this cheat.  It's useful for testing, and for players who want a certain style of deathmatch play.

-The descriptions of dreadnoughts have been updated to reflect the fact that they are no longer good against force fields.  Additionally, dreadnoughts have gotten a boost in general, with new bonuses against munitions boosters, zenith bombardment ships, teleport battle stations, fighters of all sorts, zenith autobombs, raiders, and tele-raiders.  This makes dreadnoughts a much more versatile and interesting ship in general, especially against the power of massed AI zenith bombardment ships.

-Previously, there was still a minimum range set on the raptor mark II, which caused it to act strangely.  Fixed.

-Six new cheats have been added for spawning broken or fully-functional versions of the new golems: busted teensy, teensy, busted ohm, busted shinra, shinra.  These only work when the first expansion is enabled for the current game.

-There is now a much more severe penalty to the ranked/weighted scores for using cheats.  And, there is also now a 100,000 points score cap for ranked/weighted scores during the first hour of the game, to prevent extremely low gametimes from being able to create astronomically high scores.

-Colony Ships now have mine avoidance, are immune to sniper shots, and are immune to tractor beams.  This should make colonizing certain planets more feasible, since Mobile Builders now require supply and so can't always be used to build a colony ship on site.

-The following ships can now be transported by transports, in addition to all of the general mobile military ships:  engineers i-iii, mine layers, mobile builders, space tugs (all kinds), colony ships, science labs i and ii, decloakers, and tachyon drones.

-The splash screen now shows status messages for the progress of loading the game.  This also prevents windows 7 and vista from thinking the program is nonresponsive on startup.

-New Armored Golem (expansion only):  Incredibly highly armored, this golem fires 30x powerful flame waves in quick succession, letting it really chew through groups of enemies. Each shot also damages itself, however.

-New Artillery Golem (expansion only): Must be manually assigned targets, but fires extremely, extremely powerful artillery shots over long ranges.  Is very slow, and heavily damages itself when firing, though.  Great for taking out very heavily defended targets.

-New Black Widow Golem (expansion only): Relatively low health for a golem, but doesn't damage itself when firing.  Fires 50x fairly powerful shots at a time, dealing extreme engine damage with each volley.  Excellent for immobilizing or outright destroying large fleets.

-Regarding all golems:  Golems are extremely powerful ships, and thus are very concerning to the AI. Golems cause the AI to send larger waves and reinforcements to the planets the golems are on, as well as causing the AI Progress to increase when they are repaired.  All golems start out in a broken state when captured by players, with 25% of their health remaining, and must be repaired to full health before they will become operational.  This initial repair generally increases AI Progress by 100, but the power of the golem itself is a match for that.
« Last Edit: November 06, 2009, 05:46:52 pm by x4000 »
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Oh goodygoodygoody! i can hardly wait to try them!
On a side note, i'm honored that you chose my ideas to start out with :)

Notes on golems:

Armored golem has the word "reinforcement" misspelled in it's tooltip
Black wido golem doesn't have tractor beams; is this intended? That was one of it's main features, that way you could tow enemy ships back to your heavy defenses to get shredded.
Artillery golem doesn't have area damage; it seems like it's best with area damage (otherwise it's just a glorified bombardment ship).
« Last Edit: November 02, 2009, 07:31:53 pm by RCIX »
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
-The splash screen now shows status messages for the progress of loading the game.  This also prevents windows 7 and vista from thinking the program is nonresponsive on startup.

Hallelujah!  I was about to pull out my hair because that darned message kept popping up while I was defocused/etc.


Thanks for providing the community with trials!
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline StealthArcher

  • Newbie Mark II
  • *
  • Posts: 13

-New cheat: "activate the omega 13" creates a new "Omega Drive" unit.  This omega drive generates incredible amounts of resources (+1000/s metal and crystal, and +1 million energy), but will cause a boost of 1,000 AI progress if detroyed.  This new unit will only ever appear in the game through the use of this cheat.  It's useful for testing, and for players who want a certain style of deathmatch play.



Should be this.  Fix now.  I'm very serious.

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
ROFL, finding it hilarious with a couple omegas and factories on defender mode rallied to core planets (and losing them).

BTW, the metal cheat shows in the controls area as 1 000 000 instead of 100 000 if the developers didn't know already.
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum

-New cheat: "activate the omega 13" creates a new "Omega Drive" unit.  This omega drive generates incredible amounts of resources (+1000/s metal and crystal, and +1 million energy), but will cause a boost of 1,000 AI progress if detroyed.  This new unit will only ever appear in the game through the use of this cheat.  It's useful for testing, and for players who want a certain style of deathmatch play.



Should be this.  Fix now.  I'm very serious.
Works fine for me regularly......
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline quickstix

  • Sr. Member
  • ****
  • Posts: 297
  • Buy Now
Those Golems sound mighty fun, especially now I've started getting the hang of capital ships. I especially like the way they're implemented too, nice risk/reward factor. Also, those Golems look absolutely brilliant. Seriously.

I especially love the direction AI War is going in terms of its artistic elements as well (visual and aural). They've really added to AI War's unique gameplay and character (its overall 'soul' I'd say). I remember sitting in my chair yesterday during one of those quiet moments in a campaign, watching hundreds of ships fly past as one of the piano melodies flowed in the background, and thinking, 'This really is amazing.' Kudos to everyone involved! :D

Very much looking forward to all the new content, will pre-order very soon!

Offline Kaptein

  • Jr. Member
  • **
  • Posts: 62
not to ruin the party, but I'm somewhat against allowing colony ships docking inside transports


also,
do you guys have any plans regarding making stations vs ships size factors larger?
right now i think homebases are a tad small compared to what they can actually do
unless this creates problems, such as less space inside forcefields etc.

Offline StealthArcher

  • Newbie Mark II
  • *
  • Posts: 13

-New cheat: "activate the omega 13" creates a new "Omega Drive" unit.  This omega drive generates incredible amounts of resources (+1000/s metal and crystal, and +1 million energy), but will cause a boost of 1,000 AI progress if detroyed.  This new unit will only ever appear in the game through the use of this cheat.  It's useful for testing, and for players who want a certain style of deathmatch play.



Should be this.  Fix now.  I'm very serious.
Works fine for me regularly......


-.-  Yes, I know it works.  I'm saying he should change the cheat to be what I said.  recognize the line from anywhere?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Oh goodygoodygoody! i can hardly wait to try them!
On a side note, i'm honored that you chose my ideas to start out with :)

Notes on golems:

Armored golem has the word "reinforcement" misspelled in it's tooltip
Black wido golem doesn't have tractor beams; is this intended? That was one of it's main features, that way you could tow enemy ships back to your heavy defenses to get shredded.
Artillery golem doesn't have area damage; it seems like it's best with area damage (otherwise it's just a glorified bombardment ship).

Yeah, I haven't gotten those closed out with the credits updated yet, either  -- those topics are still active at the moment, I was in a hurry.  These were good ideas!

I found and fixed the reinforcement thing already, thanks for the note though.

For the black widow, yes, it doesn't have tractor beams because that's really counter to the general spider motif within the game -- spidery stuff does engine damage, rather, which is how I ended up implementing this one.  Something with lots of tractor beams might be interesting, but we'll see how that goes.

For the artillery golem, it's so much more than a bombardment ship, in that it does 5 million damage per shot -- by far the highest in the game.  That makes it super useful against hardened targets -- superfortresses, force fields, even AI home planet command stations or enemy golems (not yet present), but not just an area-of-effect ship.  There's a bunch of AOE stuff already, and doing damage-to-self calculations with that would either allow abuse or make it less useful.  I'm treating it as more of a "penetrating" type of shot, rather than just another AOE shot.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
-The splash screen now shows status messages for the progress of loading the game.  This also prevents windows 7 and vista from thinking the program is nonresponsive on startup.

Hallelujah!  I was about to pull out my hair because that darned message kept popping up while I was defocused/etc.

Yeah, it has never done that on XP, which is what I mostly used in the past.  So, that's been something that has been bugging me since the switch to Win7.

Thanks for providing the community with trials!

Of course!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline etgfrogs

  • Newbie Mark II
  • *
  • Posts: 24
Wow...the AI hates golems with a passion...they are almost a trap in thier own sense when you get one, within 2 minutes of repairing it 750 teleport raider attack the planet the golem is on and kill it(black widow one)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651

-New cheat: "activate the omega 13" creates a new "Omega Drive" unit.  This omega drive generates incredible amounts of resources (+1000/s metal and crystal, and +1 million energy), but will cause a boost of 1,000 AI progress if detroyed.  This new unit will only ever appear in the game through the use of this cheat.  It's useful for testing, and for players who want a certain style of deathmatch play.



Should be this.  Fix now.  I'm very serious.

By Grapthar's Hammer (sp?), that is indeed what I'm quoting.  But I omitted the 13 to make it slightly more obscure.  There are a ton of references to various other games and media in the cheats (including one to a certain Goblin Zeppelin in Warcraft II, that I wonder if anyone would have noticed without my bringing it up).
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Those Golems sound mighty fun, especially now I've started getting the hang of capital ships. I especially like the way they're implemented too, nice risk/reward factor. Also, those Golems look absolutely brilliant. Seriously.

I especially love the direction AI War is going in terms of its artistic elements as well (visual and aural). They've really added to AI War's unique gameplay and character (its overall 'soul' I'd say). I remember sitting in my chair yesterday during one of those quiet moments in a campaign, watching hundreds of ships fly past as one of the piano melodies flowed in the background, and thinking, 'This really is amazing.' Kudos to everyone involved! :D

Very much looking forward to all the new content, will pre-order very soon!

Thanks for your support! Glad you're enjoying where it is headed. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
BTW, the metal cheat shows in the controls area as 1 000 000 instead of 100 000 if the developers didn't know already.

I had not seen that -- I've put a note in the manual thread, so that Revenantus can fix that in the next version of those documents.  Thanks!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!