Note: This prerelease is intended for both customers of the expansion AND customers of the base game. Please see below for details.The latest prerelease is available at
http://www.arcengames.com/share/AIWar2001.zipThat version is an upgrade from version 2.000, so you have to already have 2.000 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
Expansion F.A.Q. Answers:1. If you have the base game, and install this, you will go into trial mode of the expansion. Feel free to explore the expansion that way, but if you want to go back to full mode without buying the expansion, simply go into Settings, Expansions, and turn off the expansion.
2. All upcoming prereleases for the next few months (until the expansion fully releases) will have a mix of both expansion and non-expansion content. If you just want the latest non-expansion content, see #1.
3. If you want to preorder the expansion (and get your full license key), see
this page. It's $9.99 USD (or equivalent), and requires a valid copy of the base game to play.
4. If you want to know all about the expansion in general, see that same page.
5. PLEASE NOTE: The new ships for the expansion are extremely preliminary at this stage. They are fully functional when added, but they are not well balanced at all just yet. The balance takes time, playtesting, and a fuller view of more of the ships. So certain expansion ships are currently underpowered, while others are overpowered. Your feedback on this is extremely valuable, as this is something we are adjusting at present based on community feedback as well as our own testing, but we don't expect to have things even close to perfectly tuned until sometime in December. Our first priority is to get everything working and implemented, while honing the balance as much as possible, then to really heavily polish the balance once all the ships are in place. Just FYI!
6. If you want to update an old savegame to the expansion, simply type "cmd:activate expansion 1" (without quotes). This includes enabling the expansion ship classes, as well as enabling golems and other new capturables, although the population of those capturables is likely to be different from what it would have been if the expansion had been turned on from the start of the campaign given the same seed and other settings. There is no way to disable the expansion for an existing game, however, so be sure not to save over your existing file if you want to go back to the non-expansion version of the game.
Steam/Impulse/GamersGate/Direct2Drive/etc F.A.Q. Answers:1. This prerelease version is compatible with any other version of the game -- Steam, Impulse, whatever.
2. If you use this with your Steam copy of the game, however, you will be asked to enter your AI War CD key (which Steam provides, but normally you do not have to enter), and also the integration with Steamworks leaderboards and achievements will be disabled by default.
New: To enable steamworks integration with the beta versions, simply run the game with the command line argument "steam" (no quotes). If you put the argument in correctly, you'll then see your Steam interface pop up correctly.
3. If you have preordered through Impulse, you should now have access to your beta key (as of 12/9). They also provide direct beta downloads through their Impulse Client.
4. Steam will carry the expansion later on, and will have (probably beta-less) preorders, but they don't yet have that online.
5. GamersGate is also currently offering the expansion on preorder, and you do get a beta key, but you'll have to download the beta versions from our forums here.
6. Direct2Drive will be offering the expansion on preorder in a manner very similar to GamersGate, but they are not doing so quite yet.
What's new since 2.001ZL:(Cumulative release notes since 2.000 are attached at the bottom)
-------------------
-The gridviews used on the high scores, achievemetns, and in-game stats windows have been completely recoded from scratch to replace the stock Microsoft versions that were being used before. This fixes a number of bugs with the old ones. The new gridviews also use color to make the data more readable.
-Previously, the up and down arrows were not working correctly on the custom scrollbars used by the game. They have now simply been removed.
-Decloakers are now immune to being insta-killed.
-Previously, sometimes just-created ships would flash fully-visible and red while still fading in. Fixed.
-All of the ship graphics have been updated so that they look better around their edges when slightly zoomed out.
-New Minor Faction: Human Colony Rebellions. Most human settlements have been destroyed or completely subdued, but every three or so hours one will rise against the machines. However, these civilians are always outmatched despite their enthusiasm. If you do not help them take back their planet, they will die and the AI Progress will go up. Save them, and their unique ship production facilities are yours to use. Only works with galaxy maps with 30+ planets.
-New Minor Faction Ship: Rebelling Human Colony. A formerly captive city filled with living humans. AI progress will skyrocket by 100 if this is destroyed. These civilians have decided to rebel, and have erected a temporary invisibility cloak while they call for aid. When the cloak dissipates, they'll be vulnerable to attacks from the AI, and surely won't last long. When the rebels have supply, your entire team can use their facilities to build rebel ships. While you hold the planet on which they are located, their invisibility cloak will remain at full power.
-New expansion-only Minor Faction: Zenith Traders. These alien traders are happy to do business with anyone who can pay. They travel around the galaxy, providing special ships (for a hefty fee) to both human and AI players alike. Only works with galaxy maps with 30+ planets.
-New expansion-only Minor Faction Ship: Zenith Trade Ship. These neutral traders are happy to trade with humans or AIs, although they charge quite a lot in return -- and their wares are a bit different for AIs versus humans. The trade ship travels slowly around the galaxy, and when it has supply from your team, your entire team can use it to build very expensive and powerful ships that you can't directly build any other way. The AI will use it to build such things as even new Warp Gates or Astro Train Stations -- but the building of such structures passifies the AI, offsetting any later AI Progress increase that would be caused by destroying them.
-The graphics for the colony ships and transports have been majorly updated, and those units are also now larger than before.
-New ShotAcid sound effect.
-A new numbering system has been put in place for versions, which is all-numeric and more compatible with general windows updater software packages.
Changes from prior prereleases.
-------------------------------
-Some more minor localization fixes.
-The knowledge cost of EMP mines has been reduced from 4000 to 1500.
-In the last prerelease, the control node techs were not available for research. Fixed.
-Much improved shotartillery sound effect.
-A new self-updater has been partially implemented. This will work with beta prereleases, if all goes according to plan with it -- and it will definitely no longer have the issues with properly updating xml files that was so common with the MSI system used in the past.