because I'm a huge modding activist. Thus, I want modding support EVERYWHERE MUHAHAHAH....er.....
Really, because I feel that the longevity of any game is related to how easily it can be modded:
Point: egosoft realized this long ago, and they offer HUGE support to modders, and encourage it a good deal.
Point: An open-source engine, Spring, thrives off the many mods made for it, yet TA (what Spring was based off of) died out long ago.
Point: Morrowind, Oblivion, Fallout 3. All of which will live for a good deal longer due to modding.
Point: Mount and blade, from another indie dev, I believe will also live for a long time due to the intense amount of modding that is possible (there are people making modern warfare mods for it.. hell, theres a STAR WARS mod!)
Would you disagree when I say any of these are niche as well? x3tc, while it has gone more mainstream, never really is 'the game' like an fps is (mw2, halo 3, etc). Yet i suspect it will outlive all of them.
Spring has been around for years, slowly growing in numbers as time goes on, because new stuff comes out fairly often.
Morrowind was released in 02.. man that was a long time ago in gaming terms! yet when you look at the modding forum, it is still ablaze with activity.
Mount and blade might be fairly recent, but for an indie release it has a good deal going in its favor..
Anyway, I've digressed somewhere. I think that engines are the future of gaming, not content. The engine is, from what I understand, considerably harder to make than the content that goes into a game.....
There are certainly some things id love to see in AI war, (pvp, for example.. I want to see how intense it might be to go 1v1 against someone from opposite sides of a size 10 snake map), however I realize that thats not what AI war is! Ai war is a game of comp stomping. And by all means, it does this magnificently. I can certainly understand the reasons behind NOT making it easy to mod, and by all means I support that, because without it, you would see a good deal of 'tweaking' just to make the game easier for the player (say, changing around some stats, like harvester gather rate or something.. yeah I'm not that imaginative for the moment), and in the end that just becomes counterproductive. AI war isnt about making it easy, its about making your life an absolute hell for the duration of the game, with quite the release of satisfaction at the end when if you win.
But again - there comes times when something just annoys you to no end, and you would do whatever you can to fix it. This has happened in the case of ff bearers.
/* now that I've written this giant wall of text that means more or less nothing, I shall postface it by saying again, that I do not really feel as if modding has a place in AI war, and the comment that i made the comment about modding in the first place was largely meant to be a joke... */