Yeah, for sure. I think that we'll still have the massive battles, same as we do now, but they will be a LOT more rare. Right now it's like every other battle is that huge, and that's just a drain for no reason. Another thing that I really enjoy with this game is when you wind up having something like 4 1000x1000 battles raging at once, and the changes I am working on will emphasize that even more. Having those battles split up into multiple fronts like that makes the CPU load exponentially lower, since the complexity is squared or worse.
Should be good! This won't be changing the soul of the game or anything, but it will be creating more variance in type and scope of conflicts, rather than having it all being more monotone in scale, etc.