+ However, please note that the existing harvesters will NOT automatically be upgraded, as the destruction and reconstruction of them could tank your economy at a bad time. To upgrade all your harvesters, simply go to each planet, click the select all the harvesters from the planetary summary, and delete the old ones. New, higher-mark ones will appear in their place.
Are there any plans to eventually be able to do an in-place upgrade (or maybe just insta-upgrade all applicable harvesters)?
I'm not really sure what an interface for that would be, but potentially we can put in some sort of hotkey for clicking the harvester button or something. Probably worth thinking about, though, for sure.
any chance we can have a control node to allow MK II transports to enjoy the same autodocking and ejecting that regeneration for neinzul ships that chambers have?
I think that would devalue the regeneration chambers to the point of them being completely useless, but on top of that I think it would make the transports TOO powerful in terms of deep raiding support.
That said, I did think about it, but it doesn't even make logical sense in practice if you consider it: you put in Neinzul ships and you want them to get transported, but while they are in transit they get fully healed and thus eject immediately. Whoops.
Or, you're trying to load the specific ships that you want into the transport, but Neinzul ships keep rushing into it and since they are so fast they are likely to fill it up and make it very difficult for you to get the ships you really want in there.
Thinking of those things, the logical next thing would be to enable and disable the control node, but that requires micro on your part: and so we're back to exactly what the design currently is anyway, where you can load the neinzul ships into the regenerating transport any time you like.
Anyway, that was my thought process, and why I think that's unlikely to happen.