Alright, first impressions time.
Lots of new toys to play with!
Hybrids are much more reasonable, I haven't actually seen an attack on my worlds yet but I'm pretty sure that's because my offensive fleet keeps tangling with them before they attack causing them to fall back.
Attacking an AI system, 4 attacker hybrids present, get off to the side so it's just me vs the hybrids. My fleet has seen combat against the AI and has 2 dreads, 2 light starships and about 150 fighters/bombers, all Mk I against 4 hybrids and their attendant fleets. I didn't destroy any of the hybrids but I make them all run away and still had both dreads, both startships and about 70 bombers/fighters left so much more reasonable.
Then my tunnel vision on the hybrids gets the best of me and the devourer golem that warps in takes me by total surprise and I have no offensive fleet left.
As for the hybrids, was the HP reduction to 1.5 million global or just the attacker type? I'm only seeing hybrids with 1.5 mil HP in my game now.
On the new toys, have not captured enough systems to try out the new command stations yet, still going econ for the resources.
The higher starting resources are nice, I'm still bottoming out hard but that's because I played turtle to see what the hybrids would do and have only captured one system so far.
No comment on the younglings yet, I'll take one of them next game now that I'm not focused on the hybrids only.
D.