Author Topic: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)  (Read 6874 times)

Offline Ozymandiaz

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #15 on: June 17, 2010, 05:09:24 pm »
DF is indeed cool. :)


I first heard aobut AI war form the combination of steam and a friend. Saw it on steam, and talke to my friend just a few minutes later, and he siad it was awesome. Then I got it :)
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Offline x4000

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #16 on: June 17, 2010, 05:17:30 pm »
Very cool. :)
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Offline Winter Born

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #17 on: June 18, 2010, 02:33:31 am »
Steam was my lead in.

Might make a fun poll topic


Offline Volatar

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #18 on: June 18, 2010, 07:54:36 am »
How you got introduced to AI War? Yeah, that would be a fun poll topic.

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #19 on: June 18, 2010, 04:28:04 pm »
I think the most came from "distribution release announce"

Offline superking

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #20 on: June 20, 2010, 04:49:04 am »
have the ship stats on the community wiki been updated recently?

cleanup drones still give LoS
« Last Edit: June 20, 2010, 06:58:38 am by superking »

Offline Fleet

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #21 on: June 20, 2010, 10:13:44 am »
It would seem that most information about a ship could be automatically pulled from the source code. The information present in the hover-over box in-game would be a good start, since it provides about everything I would want to know about a ship.

Offline x4000

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #22 on: June 20, 2010, 10:32:45 am »
It would seem that most information about a ship could be automatically pulled from the source code. The information present in the hover-over box in-game would be a good start, since it provides about everything I would want to know about a ship.

The excel data exports (see the bitten of controls.txt). Handle the exporting for you. That was used to feed the community wiki, but that is way out of date at this stage so far as I know.
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Offline vonduus

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #23 on: June 20, 2010, 07:44:47 pm »
I'll make sure to resurrect the thread on the Bay 12 forums when the nest big update comes out  ;)

Thats where I originally heard about the game.

It's a good forum, though, to be sure. :)

lol, this is ironic: I first heard about DF on this site. Well, I had heard about it before, but wasn't really interested before Chris mentioned it in some posts and in one of his articles. I felt very frustrated at the time, because I hadn't found a consistent way to beat the ai in aiwar, like I have in any other game I have owned, rather I was loosing most of my singleplayer games. And after the introduction of the heavy beam turrets I found that I became rather dramatic in my conversations with Keith, so I decided that it was time to try something else for a while, rather than become a nuisance here.

I was kind of intrigued by the motto: Loosing is fun, so I downloaded a copy of Dwarf Fortress and set out. And this is basically what I have been playing for the last couple of months. So now I understand why loosing is fun: In DF there is no victory conditions, meaning that you will loose every game eventually. This was very soothing for my nerves.

Bay 12 is the forums for Dwarf Fortress. We are very weird gamers over there  ;)

Indeed, and DF is a very weird game, with a very, very weird interface. Probably the best sim ever, even if it never transcends the alpha stage. I just lost my fort to a dragon - the lever-puller who was supposed to raise the drawbridge went insane moments before the dragon arrived, I then had to kill it with my soldiers, but it cost me more than half my army and the bulk of my civilian population. Then the surviving soldiers got depressed over loosing their comrades and began slaughtering the surviving civilian dwarves). I found this was great fun, so I believe I am ready for another go at AIWar. And this seems to be perfect timing: I just saw the page with pre-release notes on the wiki, so now I have some reading to do while I wait for the official release.

I can heartily recommend DF here, as it is the best sim ever. And I shall heartily recommend AIwar on the Bay12 website, as it is the best space game ever. And for completeness' sake, let me recommend Hearts of Iron 3 with the new expansion Semper Fi; a few patches and it will become the best wwii strategy game ever. What do these three titles have in common, apart from quality game play? They are all indies!!!!

Btw, I first heard about aiwar on Steam, it was on sale, and I bought it right away (or rather my friend did and gave it to me). So Steam is not all bad.







 
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Offline Volatar

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #24 on: June 20, 2010, 08:18:25 pm »
Glad to see you enjoy DF.

"Steam is now all bad"? Steam is awesome  ;D

Offline vonduus

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #25 on: June 21, 2010, 05:59:26 am »
Well, I am not very fond of Steam, as it requires me to be on-line to play my games. Don't tell me about off-line mode, it works all right for three weeks, but then Steam must phone home to see if there is an upgrade, contrary to what was claimed (I was told that I had to go on-line only once to register, then never again; this is not true). This has been very frustrating at times when my internet connection was down or I was at a computer with no internet access. Okay, this is not as bad as Ubisoft, but it comes close, Ubisoft is at least honest about internet requirements, so I can avoid buying their games.

An example: I bought Napoleon Total War in a box, went home and installed it, went on-line and activated and then played the game. After two weeks the game was exhausted for me, I had won as all factions, so I left the game and played something else (DF). A few weeks later I thought I would give NTW another  try, but when I tried to launch the game, Steam refused to open before I went on-line. At that time my son had borrowed my mobile internet connection, so I could not play the game I had payed for.

This is a pity as I am very well aware that if my internet is working all right, then I have access to a lot of nice features for multi play on Steam. But I don't need those features, I am an old-fashioned gamer with a LAN, who prefers to play with people I know, sitting in the same room, subject to psychological warfare (well, not actually, I play almost only collaborative multi player games like aiwar). 

But let us just ignore Steam, as it is not required to play aiwar, DH or HoI. When the corporate gaming industry sucks, indie games is the way to go.
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Offline RCIX

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #26 on: June 21, 2010, 07:07:30 pm »
I guess you haven't seen offline mode? It won't "phone home" at all then...
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Offline Volatar

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #27 on: June 21, 2010, 09:41:51 pm »
I guess you haven't seen offline mode? It won't "phone home" at all then...

Errr, read the first line of his post. He says offline mode does want to phone home.

This is however, false. STEAM does not want to phone home. The particular game, Napoleon Total War, is the one that told steam it needed to phone home. Other games work just fine.

Offline eRe4s3r

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #28 on: June 21, 2010, 10:14:39 pm »
No, if you were online while starting steam (which previously was in offline mode) it would phone home no matter what you set. This is however changed now (if you start in offline mode it will stay offline)

Basically since they revised the steam client offline mode works now "truly" offline, but some games demand online mode and won't work in offline mode.

AI War is no such game, it will even work without Steam - Steamworks is just optional. ^^
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Offline Buttons840

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Re: Prerelease 3.171 (Bugfixes, no more sniper shots for heavy defense)
« Reply #29 on: June 21, 2010, 11:35:23 pm »
I'll make sure to resurrect the thread on the Bay 12 forums when the nest big update comes out  ;)

Thats where I originally heard about the game.

It's a good forum, though, to be sure. :)

lol, this is ironic: I first heard about DF on this site. Well, I had heard about it before, but wasn't really interested before Chris mentioned it in some posts and in one of his articles. I felt very frustrated at the time, because I hadn't found a consistent way to beat the ai in aiwar, like I have in any other game I have owned, rather I was loosing most of my singleplayer games. And after the introduction of the heavy beam turrets I found that I became rather dramatic in my conversations with Keith, so I decided that it was time to try something else for a while, rather than become a nuisance here.

I was kind of intrigued by the motto: Loosing is fun, so I downloaded a copy of Dwarf Fortress and set out. And this is basically what I have been playing for the last couple of months. So now I understand why loosing is fun: In DF there is no victory conditions, meaning that you will loose every game eventually. This was very soothing for my nerves.

Bay 12 is the forums for Dwarf Fortress. We are very weird gamers over there  ;)

Indeed, and DF is a very weird game, with a very, very weird interface. Probably the best sim ever, even if it never transcends the alpha stage. I just lost my fort to a dragon - the lever-puller who was supposed to raise the drawbridge went insane moments before the dragon arrived, I then had to kill it with my soldiers, but it cost me more than half my army and the bulk of my civilian population. Then the surviving soldiers got depressed over loosing their comrades and began slaughtering the surviving civilian dwarves). I found this was great fun...

How do you track all that?  I just can't figure out that ASCII interface.

You know DF has got to be awesome though when you read about peoples build plans and adventures.  I have never played it successfully though.  I never know whats going on.