The latest beta is available via the Updates window in version 3.060 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.060 or greater, you can download 3.060
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But you can easily create your own manually-installable beta patch! Please note that current betas can only be successfully applied to version
3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).
To create your own manual beta patch, simply download these two files:
1.
Current Beta Director Xml File.
2.
Current Beta Zip File.
If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file. Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game. Please note that "Beta" in the filename is case-sensitive.
What's new since 3.168:(Cumulative release notes since 3.120 are here
http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Beta)
-------------------
* The repair speed of golems has been slowed down 8x to account for the new, faster engineers.
* The attack rate and amount of engine damage done by spider turrets has been adjusted so that they once again fire more lower-power shots. It's still a bit slower and more powerful than it one was, but nothing like it has been recently.
* Immobile AI ships that were at a planet the last time the planet was scouted are now visible through the fog of war (as in many other RTS games).
* Shots and explosions are no longer visible through the fog of war.
* Fixed a rare overflow exception with wormhole guard posts being repaired.
* Snipers and sniper/spider turrets now use a new Railgun ammo type that strikes its target instantly, leaving a faint white line flashing in its wake as it does so. This fixes the issues with overkill and wasting incoming sniper shots, as well as simultaneously making it easier to see where sniper shots are originating from.
* There is a new internal format for storing player data inside savegames, which makes it easier to find issues and desyncs relating to player data.
* Fixed a desync relating to loading multiplayer savegames with AI ships caught in player tractor beams.
* Fixed a longstanding bug that was causing all player planets to be treated as out of supply right upon loading the game. This was causing force fields to blink off for a second right after load, as well as tractor beams to lose the ships they were holding for an instant, etc.