The latest beta is available via the Updates window in version 3.060 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.060 or greater, you can download 3.060
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But you can easily create your own manually-installable beta patch! Please note that current betas can only be successfully applied to version
3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).
To create your own manual beta patch, simply download these two files:
1.
Current Beta Director Xml File.
2.
Current Beta Zip File.
If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file. Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game. Please note that "Beta" in the filename is case-sensitive.
What's new since 3.160:(Cumulative release notes since 3.120 are here
http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Beta)
-------------------
* Fixed a bug in how the AI was calculating threat assessments in the last release.
* Some more efficiency improvements to the AI thread.
* A new, Unity-friendly way of handling version numbers has been implemented.
* A major refactoring in the internal codebase has taken place, fixing a number of bugs and also leading to some performance gains (mainly RAM more than CPU, but also some CPU).
* In recent prereleases, sometimes the resource nodes were moving from some savegames. Fixed.
Updates in 3.162: * Fixed bug in recent versions where the try-protection throttle was letting the wrong ships through and never having room left for some units (so they didn't get protections from forcefields, etc).
* Fixed bug where heavy beam cannons could shoot at astro trains but would never actually hit them.
* Fixed a bug in the last version where lightning turret (and similar) explosions were being drawn offset from where they should have been.
* Ships belonging to allied minor factions no longer are picked up by tugs.
* Fixed a bug that was causing engineers to bunch up on ships in an ineffectual manner.
Updates in 3.163: * More internal optimizations that make loading savegames faster than ever, reduces RAM use a bit more, and somewhat lowers the overhead of having a lot of ships moving around in the galaxy. Also makes rendering lots of ships on the screen slightly more efficient, and corrects a few display-related bugs.
* With these latest changes, the positions of harvesters loaded from past savegames will unavoidably be off by a small amount (this has little effect other than visual), but new harvesters that are placed will be in the proper locations. Other ships may also be off by a tiny amount, but same thing with them.