how.. exactly did the shield boosters get nerfed?
(for the record, i just started a game with them.. only to find one of my AI's is a starship captain guy. Yay, shield boosters were slightly useless against shield-skipping enemies..)
as for energy use..
also, it was once at a time, that moving ships through wormholes sometimes incurred double energy use.. this was because of how the engine checked for energy use in systems (sometimes it would count them twice), so instead it was changed to use no energy when moving through wormholes? i think.. not entirely sure, it didn't flash my forcefields offline everytime my engineers jumped systems, so it was ok for me.
I'm kinda interested in how the new system differs from the old system, however...