Note: as of version 3.145, these betas contain BOTH new networking code as well as arithmetic overflow checking. See that link for the possible consequences to both. We really appreciate any errors you report on these, as they are both notable changes, but the intent is for them both to lead to long-term better performance and fewer errors in a few niche areas in general. Already that seems to be the case, but as with any major change of this sort, there is some risk of making things worse for a brief time before they get better.
If you're worried about it, best thing to do is back up your copy of AIWar.exe and AIWar.pdb from 3.144 or 3.120 or whatever before you upgrade to 3.145. That way if you do run into a show-stopper, you can always report it, revert to the older build, and keep playing. Hopefully there will be no showstoppers, but there you go.The latest beta is available via the Updates window in version 3.060 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.060 or greater, you can download 3.060
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But you can easily create your own manually-installable beta patch! Please note that current betas can only be successfully applied to version
3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).
To create your own manual beta patch, simply download these two files:
1.
Current Beta Director Xml File.
2.
Current Beta Zip File.
If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file. Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game. Please note that "Beta" in the filename is case-sensitive.
What's new since 3.149:(Cumulative release notes since 3.120 are here
http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Beta)
-------------------
* Fixed bug where crystal harvesters were not properly auto-rebuilding if there were no _metal_ harvest points eligible for auto-rebuilding.
* Added "Auto Gather Knowledge (Science Only)" to the context menu. When executed, selected science ships will be automatically issued the following orders:
o if not on friendly planet, no orders
o else if on friendly planet but there's knowledge left to get, and not under a strong forcefield:
+ if command station is under strong forcefield, set destination to that forcefield
+ else if there are allied forcefields on the planet, set destination for the one nearest to the command station
+ else set destination for the command station
o else if there's a planet I can reach through a friendly-planet-only path that has knowledge left to get, set destination to the nearest one (if there are more than one equidistant it picks the first one in the list every time, no random, so groups on one planet will all go to the same other planet).
o else no orders (but periodically check again)
o (note: friendly planet is defined as a planet with an orbital command station owned by a player on the same team as the science ship's owner)
* Added "Snap To Wormhole" toggle to the "Build From Construction Template" context menu.
o If this on while you are placing a construction template it will snap the cursor to the closest wormhole within 2000 range units (if any).
* Science Lab MkI, MkII and Advanced Research Stations now all cause 1 AIP on death.