Author Topic: Prerelease 3.149 (Resource Gifting, Auto-explore+, non-cleartype option, fixes)  (Read 6084 times)

rubikscube

  • Guest
powerful scout takes no rules from no one ;D


Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
BTW dragging/chaining planets in galaxy view is my fav new feature by far  :D
Haha, that's kinda funny, as I thought it was a super-niche feature that only a few people would use, and certainly nothing to compare to construction templates and the like ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Winter Born

  • Hero Member
  • *****
  • Posts: 527
BTW dragging/chaining planets in galaxy view is my fav new feature by far  :D
Haha, that's kinda funny, as I thought it was a super-niche feature that only a few people would use, and certainly nothing to compare to construction templates and the like ;)


I am very visually oriented, so cleaning up a spokes map for example, makes the strategic path very easy for me to visualize.
I arrange the planets around the spoke in the beginning to indicate the order I want to cap them, or which ones I still need to knowledge mine. Anyway it makes the strategic elements of the map much easier for me to see.

Templates may become my favorite new "tactical feature". Right now the tac feature I use most is the ability to see all the enemy fields of fire superimposed on my selected ships field of fire.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Updates in 3.149:

    *  Some of the internal calculations for how ships wait at wormholes have been reworked, in hopes of making them never get accidentally stuck in cold storage or stuck just waiting permanently at a wormhole.
          o For super-high AI Progress games there was a check in particular that was causing issues here.
          o Freed AI ships are now vastly more effective at traveling between their own planets in fluid groups now.

    * AI players are no longer allowed to reinforce their planets if there are more than 175,000 ships currently in the game.

    * A semi-major new "Scrap Wave" mechanic has been added for the AIs. Any time there are more than 150,000 ships currently in the game, and comparably little is going on in terms of threat/attack/wave counters, the AI will scrap a large number of its ships and then send a wave that is half the size of the number of ships scrapped.
          o The AI is prejudiced toward scrapping and sending the lowest-tech mobile military it has, but that will really vary based on what it has available. If all the AI has is Mark V stuff, this will be a much worse event than if the AI still has a lot of lower-tech stuff.
          o In general, the size of these waves is 1,000 ships multiplied times the difficulty of the first AI player. The number of scrapped ships will be about twice that.
          o Generally if there are more than about 1,000 threat/attack/wave ships already out in the galaxy, then the AI won't do a scrap wave. Otherwise it will do continuously scrap waves, one after the next, until it is back down to fewer than 150,000 ships.
          o In the end, if you're like most AI War players you'll never-ever see this mechanic at all. But if you've got a beast of a machine and love playing 30+ hour-long games on the largest maps, then this will help keep things from bogging down completely.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Shardz

  • Full Member
  • ***
  • Posts: 149
Updates in 3.149:

The update is not available at this time apparently as the updater sees nothing to download. Perhaps I'm just cutting edge early to see this update version posted here and might be jumping the gun a bit. Perhaps if others are having the same problem then I won't have to dig through ZomeAlarm looking to see if the game somehow got blocked. :)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Bleh, it loves to treat the xml file as identical when it is not, and I forgot to upload it for the second time in a row there.  Should be fixed now!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Shardz

  • Full Member
  • ***
  • Posts: 149
Bleh, it loves to treat the xml file as identical when it is not, and I forgot to upload it for the second time in a row there.  Should be fixed now!

Yes, the update is now available and is confirmed to install ordinarily [on my machine]. Thanks for the fix and patch, Chris & Keith! :)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
You bet!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
:)

I actually didn't do anything for this patch ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

rubikscube

  • Guest
scrap warp ftw

Offline Giegue

  • Sr. Member Mark II
  • ****
  • Posts: 381
seriously, could you put in some default construction templates? Its kind of a pain to have to build one yourself for every type of thing. though you could still do so if the defaults don't suit your needs...

also: yes I have posted this several times, but I REALLY think that this need to work similarly to the riotships

rubikscube

  • Guest
construction templates for what ???

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
seriously, could you put in some default construction templates?
What, specifically, are you asking for?  What would the default templates be? For each one I need a name, and for each unit I need the unit type, the x-offset, and the y-offset.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline ShadowOTE

  • Hero Member
  • *****
  • Posts: 517
Wow, 175k+ ships? That's crazy, even for long games on large maps!