Author Topic: Prerelease 3.144 (Arc Placement, Tug buffs, Context Menu Improvements, Bugfixes)  (Read 2508 times)

Offline x4000

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The latest beta is available via the Updates window in version 3.060 or greater of the game.  Just open the game and you can quickly download the prerelease through the updates tab.  If you don't yet have 3.060 or greater, you can download 3.060 here.  This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.

Note:  If you have bug reports related to this release, please log them in the bug reports subforum with one bug per topic.  It makes things infinitely easier for us.  Thanks!

Looking for a Patch That Can Be Manually-Installed?
Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease.  But you can easily create your own manually-installable beta patch!  Please note that current betas can only be successfully applied to version 3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).

To create your own manual beta patch, simply download these two files:
1. Current Beta Director Xml File.
2. Current Beta Zip File.

If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file.  Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it.  Call your outer zip file something that starts with Beta and ends with an extension of .zip.  Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it.  And that's it!  Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game.  Please note that "Beta" in the filename is case-sensitive.

What's new since 3.143:
(Cumulative release notes since 3.120 are here http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Beta)

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    * Added "Arc Place" item to context menu when you do the x+right-click while in ship-placement-mode (example: hit B to bring up the build menu, click the turret tab, click the mark I basic turret, you are now in ship-placement-mode, hit x+right-click).
          o "Draw Radius Length" lets you draw the radius line in a similar manner to arc-move; note that in this case you are not determining the position of the center of the arc, just the length of the radius of the arc (a bit unwieldy, but allows the finest level of control and works well with the range-display of ship-placement-mode).
          o "Degrees Of Arc", left-click or right-click to increase or decrease (respectively) the size of the arc; minimum is 30, maximum is 360 (so 180 for a half circle, etc).
          o "Ships To Place", left-click or right-click to increase or decrease (respectively) the number of units to place at once, minimum is 1, maximum is 9999 (so effectively ship cap); ctrl+click uses increment of 5, alt+click uses increment of 10, normal click increment of 1.
          o "Filled Arc", if checked, places points that won't fit on the primary arc in succesively smaller inner arcs.
          o "Set Points", sets the current ship-placement-mode target points according to the parameters you have specified. To then execute the build, click on the play area normally (it will use the clicked point as the center, not the origin defined by Draw Radius Length, so you can place multiple such arcs with successive shift-clicks).
          o "Back", moves back to the main context menu, without doing anything else (or undoing anything done) on the arc place menu.

    * MRS Tugs speed from 72 to 140.
    * MRS Tugs health from 8000 to 200000.
    * MRS Tugs now have the same ai-low-priority flag as transports to prevent the AI from chasing them all over the place in a tactically-unsound fashion.

    * Doubled Flak Turret attack against the units it's not particularly good against.

    * Fixed bug in the fix for the bug preventing players from shift-right-click-queuing move orders on the galaxy map.

    * Fixed bug where the local player could not place a construction using an ally's builder if the local player had exhasuted the ship cap of that unit (even if the ally still had ship cap left).

    * Overhauled context menu code, visible changes:
          o Paint Attack's first item is now "Set Areas", to use:
                + Left-click "Set Areas".
                + Left-click-drag-and-release a rectangle over the first group of targets you want to destroy.
                + Repeat the left-click-drag-and-release over each group you want to destroy, in the order desired.
                + When all have been defined (and the other options like Group Move are the way you want), left-click "Execute". To check if it did what you want, hold shift to show currently queued orders.
          o Arc Move now no longer assumes that the clicked point of the X+right-click used to open the menu is the origin of the desired arc; you now:
                + Left-click "Draw Radius Line".
                + Left-click the desired origin point.
                + Left-click the desired point-on-the-circle (which sets the radius, and the central point of arc for arcs of fewer than 360 degrees).
                + When the radius line and other toggles are correct, left-click "Execute".
          o Special Move now no longer assumes that the clicked point of the X+right-click used to open the menu is the desired destination point; you now:
                + Left-click "Set Destination".
                + Left-click the desired destination.
                + When the destination and other toggles are correct, left-click "Execute".

    * Fixed bug where right-click while holding Z+X was not issuing orders (since X was pressed and it thought it was opening a context menu).
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Winter Born

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yay tugs are no longer slugs :D

Offline Fleet

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Perhaps tugs could be upgraded with knowledge to have a multiple tractor system? Would go a long way in making them viable for towing in huge fleets. Although the great MRS range has alleviated this problem most of the time. You really made the MRS worth while with the range change, I often unlock it for the minor knowledge cost.

Offline Buttons840

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    * Fixed bug in the fix for the bug...

Don't you just love your job?

Offline x4000

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    * Fixed bug in the fix for the bug...

Don't you just love your job?

Oh, yeah -- that was a Keith one, but I've been there so many times myself...
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline quickstix

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Arc Placement! Now my wormhole defense plans are complete. ;D

Many thanks.

Offline RCIX

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Wormhole placement = less microing of construction of defenses. You still can't get those cool hexagons on demand till someone adds the templates though... ;D
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

rubikscube

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YES, I HAVE BEEN WAITING FOR THIS FOR : 4 months, one of the best update ever, now i can make my turrets look pretty without microing

Offline danando

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like update but now all i do is send mobile stations / engineers and tugs with my fleet and its undefeatable :( easy gaming now :( shouldve kept the health the same but I'm with the speed :D but this is just me
[img width= height=]http://s11.postimage.org/qg9dneyrn/sig.jpg[/img]
>>one does not simply listen to nightcore and stop<<

Offline Buttons840

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like update but now all i do is send mobile stations / engineers and tugs with my fleet and its undefeatable :( easy gaming now :( shouldve kept the health the same but I'm with the speed :D but this is just me

Turn up the difficulty.  This game lacks nothing in terms of challenge.

Offline HellishFiend

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like update but now all i do is send mobile stations / engineers and tugs with my fleet and its undefeatable :( easy gaming now :( shouldve kept the health the same but I'm with the speed :D but this is just me

Turn up the difficulty.  This game lacks nothing in terms of challenge.

Seconded. If your tactics are strong enough to do well on a lower difficulty, turn it up!
Time to roll out another ball of death.

Offline superking

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I agree that the mobile repairstation has become completely indispensible since the huge boost in repair range- it increases the efficency of fleets far too much to go without.

Offline drum

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if i could be bothered to set up decent defences i could play at much higher difficulties with the new mrs & transports :D

Offline danando

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btw that difficulty was at 8 or 8.3 cant remember what it was but i know it was 8-10 :-\
[img width= height=]http://s11.postimage.org/qg9dneyrn/sig.jpg[/img]
>>one does not simply listen to nightcore and stop<<

Offline x4000

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btw that difficulty was at 8 or 8.3 cant remember what it was but i know it was 8-10 :-\

Well, feel free to post a save with you really schooling the AI on that difficulty with the MRS changes, if you want.  I don't feel like this makes MRS overpowered from my experience, so I'd like to see a save with what else is going on there if you've got a situation where you are overpowering the AI.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!