Winter Born: I meant that 2 or 3 (or whatever, but shouldn't be much more than that) keys would be set aside for context menu interaction, and the coding for the menus would specify which "line" in the menu was bound to which key (if any); not a user-defined binding.
User-defined bindings is a whole other matter, and something we're doing with Tidalis, but doesn't fit AI War because there's such a proliferation of commands and keyboard-crowdedness that it would go from very difficult to find a key for a new command that wouldn't conflict with something to absolutely impossible because someone out there would certainly have it bound to something
Edit: ah, I guess Chris was thinking of doing it that way here too, I just thought he had said the above at some point