The latest beta is available via the Updates window in version 3.060 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.060 or greater, you can download 3.060
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But you can easily create your own manually-installable beta patch! Please note that current betas can only be successfully applied to version
3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).
To create your own manual beta patch, simply download these two files:
1.
Current Beta Director Xml File.
2.
Current Beta Zip File.
If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file. Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game. Please note that "Beta" in the filename is case-sensitive.
What's new since 3.115:(Cumulative release notes since 3.060 are attached at the bottom)
-------------------
-Metal and Crystal manufactories no longer cost energy to run.
-fixed bug where planetary summary was not handling control groups properly if they contained more than 20 distinct unit types.
-fixed rounding error in cpa size calculation
-single-planet auto-build-up-to-X engineer nodes ship caps changed from 6 to the ship caps for their respective "real" ship types.
-Golems and Avengers are now immune to EMPs, rather than absorbing them
-Heavy Beam Cannons MkII+ now correctly list simultaneous shots xX to reflect the fact that they fire multiple beams.
-Despite a series of fixes to prevent this, snipers were moving a little when processing an attack order. Fixed Snipers to Not. Move. When. Given. An. Attack. Order.
-fixed bug from previous versions that made AI ships much more likely to pursue human ships from across the system
-fixed bug that was causing expired alerts to still be clickable
-fixed bug preventing ctrl-right-click on wormhole from issuing a wormhole order to the selected ships regardless of the presence of other valid right-clickable targets (i.e. enemy ships) under the cursor
-fixed bug where marauder spawn conditions were using the wrong rollup for computing the presence of non-AI ships.
-fixed a logic inversion bug preventing resistance fighters from spawning
-Fixed another exceedingly rare music-related crash bug.