If you simply don't do anything (leave my spacedocks on what it's building) and watch the homeworld:
1) everyone on the homeworld properly engages in FRD with the couple units that are already in the homeworld
2) but just wait, because some backwash is coming in from Icwa
3) you will see that most units will engage in FRD, but the newly created units are hanging around the spacedocks doing nothing
Hmm, when I just let it sits the spacedock finishes building those fighters to-cap before long, and all built fighters are in FRD and happily chase down and kill whatever comes through the wormhole.
To further see what's wrong
1) I have a group of fighter IIIs in Icwa
2) send them to Soly and target the command station
3) the backwash will come to the homeworld and you will notice that all the newly created things at the spacedocks will completely ignore the autocanons that are pounding my home station even though those autocanons are right next to them. Some units are properly engaging in FRD but they take a while to catch everything while all the newly builts are sitting there like idiots
Ah, yes, that does bring about the bug. Found and fixed. I took pains when writing the aggregate targeting code to prevent a "data source" ship from in turn subscribing to another ship (loops can happen that way, and may have here), but apparently it happens. For now I just have a brute force check in the get-target-list code that unsubscribes any ship where it both has a data source and subscribers. That fix has been committed
Maybe another push soon...
Thanks very much for the report and the save, by the way, it really takes the guesswork out of trying to reproduce sometimes-very-intractable bugs
On a somewhat unrelated note you can also watch the viral shredders; when they warp into my homeworld they just sit there on the wormhole and do nothing even though the other fighter ships go on and engage. I've read somewhere else that melee ships like cutlass also just bug out and sit there when they warp into your system.
Hmm, yea, I see that; will look into that, thanks
To revert versions, well, I imagine you could install 3.060 in a separate folder and copy your saves, not sure what would happen given the additions to the save schema, but I can't think of any huge reason it shouldn't work.
That said if we keep this up FRD will be fixed pretty thoroughly pretty soon, and part of that is folks like you finding the bugs and reporting them so I can squash them
Of course, if you need a break from bug hunting, I understand
On the transports further balancing is planned, but I don't want to do anything too precipitous until it's clear what should be done with them. There were some pretty significant nerfs already to their ability to deep-raid, though that leaves something to be desired.