The latest beta is available via the Updates window in version 3.060 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.060 or greater, you can download 3.060
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But you can easily create your own manually-installable beta patch! Please note that current betas can only be successfully applied to version
3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).
To create your own manual beta patch, simply download these two files:
1.
Current Beta Director Xml File.
2.
Current Beta Zip File.
If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file. Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game. Please note that "Beta" in the filename is case-sensitive.
What's new since 3.091:(Cumulative release notes since 3.060 are attached at the bottom)
-------------------
-Broken Golems still require AI Progress to repair the same as before, but now regular Golems no longer require AI Progress for repairs.
-Broken/Regular Armored and Artillery Golems now require more metal than crystal to repair, but still the equivalent of both.
-Armored Golems now cost 2x as much to repair as Broken Armored Golems.
-Artillery Golems now cost 4x as much to repair as Broken Artillery Golems.
-Regenerator Golems now cost 5x as much to repair as Broken Regenerator Golems.
-Cursed Golems are now repairable, but no longer have vampirism.
-Hive Golems now cost 10x as much to repair as Broken Hive Golems (there is very little reason for these guys to get hurt).
-Botnet Golems now cost 2x as much to repair as Broken Botnet Golems.
-Black Widow Golems still cost the same to repair as Broken Black Widow Golems, for those wondering.
-Armored Golems and Artillery Golems now require 600,000 energy to use.
-Black Widow Golems now only require 300,000 energy to use. Their health has also been dropped from 60 million to 30 million.
-Cursed Golems now only require 200,000 energy to use. Their health has also been dropped from 80 million to 20 million.
-Botnet Golems now only require 300,000 energy to use.
-The default difficulty of the AI is now 6, rather than 1.
-The move speed of mobile repair stations has been doubled from 12 to 24. The repair range of mobile repair stations has been increased from 3,000 to 15,000.
CHANGES TO PAST PRERELEASES
=======
-fixed a number of planetary summary problems introduced with earlier performance improvements, including not showing guide screens or control groups with ships not on the current planet
Updates in 3.093:-Fixed the issue with the MRS range not really having been increased as expected. The effective range of them was actually 1,000, before, too.