The latest beta is available via the Updates window in version 3.060 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.060 or greater, you can download 3.060
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But you can easily create your own manually-installable beta patch! Please note that current betas can only be successfully applied to version
3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).
To create your own manual beta patch, simply download these two files:
1.
Current Beta Director Xml File.
2.
Current Beta Zip File.
If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file. Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game. Please note that "Beta" in the filename is case-sensitive.
What's new since 3.090:(Cumulative release notes since 3.060 are attached at the bottom)
-------------------
-Several improvements relating to the efficiency of fixed-int math.
-Cursed Golems now have 8x more health, but lose health at the same equivalent speed as before (meaning more health lost per second. Their +1 AIP per X health value has also been increased by 8x.
-Botnet Golems now have 4x more health. Their +1 AIP per X health value has also been increased by 4x.
-Hive Golems now have 2x more health. Their +1 AIP per X health value has also been increased by 2x.
-Regenerator Golems now have 2x more health. Their +1 AIP per X health value has also been increased by 2x.
-Black Widow Golems now have 2x more health. Their +1 AIP per X health value has also been increased by 2x.
-overhaul of auto-target performance throttling to prioritize the issuing of target lists to aggregate targeting leaders, and the copying of those lists to the "followers".
-converted comma delimited string building from string to stringbuilder in making object number lists in move, formation-move, arc-move, wormhole, and attack commands; this drastically reduces the memory and time requirements of giving those orders to large groups of ships.
-implemented default square-formation move for move sets over 300 ships to avoid large performance hits due to collision-check-based pre-emptive destination displacement (between this and the previous change, a 10,000 ship move order that used to cause a 20+ second delay now causes less than a second of delay).
-Fixed an extremely rare crash bug relating to unit construction if cleanup drones or remains rebuilders were assigned to assist an in-progress building (given that they have no powers of assistance it now just does nothing).
CHANGES TO PAST PRERELEASES
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-sanity checks on avenger immunities