The latest beta is available via the Updates window in version 3.060 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.060 or greater, you can download 3.060
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But you can easily create your own manually-installable beta patch! Please note that current betas can only be successfully applied to version
3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).
To create your own manual beta patch, simply download these two files:
1.
Current Beta Director Xml File.
2.
Current Beta Zip File.
If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file. Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game. Please note that "Beta" in the filename is case-sensitive.
What's new since 3.088:(Cumulative release notes since 3.060 are attached at the bottom)
-------------------
-Golems no longer cause an AI Progress increase upon their death. This makes golems a lot easier and more economical to use, making them more useful in general.
CHANGES TO PAST PRERELEASES
=======
- Previous version's attempt to limit AI heavy beam cannon use had some problems, fixed and tightened down so that AI level 1 and 2 planets never have them, AI level 3 and 4 planets can have 1 mkI cannon, and AI Core and Home planets can have 1 mkII cannon.
- Avenger's attack power, forcefield health, and hull health significantly nerfed. Still capable of reducing thousands of ships to their component sub-atomic particles.
- Fixed bug in previous version that was not properly clearing out planetary summary during planet switches (it's still different than 3.060 behavior, but not necessarily in a buggy way).
- A+E+X combo for auto explore is a bit better detected by the input code. Still some issues to be worked out.