Author Topic: Golems and waves  (Read 871 times)

Offline vonduus

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Golems and waves
« on: March 28, 2010, 12:13:05 pm »
I have a few questions:

When you take a golem the tooltip says the ai will send three times stronger waves against you. I nerfed all adjacent planets before capturing the golem, so theoretically the ai cannot send any waves at me any more (three times zero is zero). Is this correct?

Now, one of the ai's is a Sledgehammer, will he send waves across planets after my golem? He hasn't done yet. I am asking because I have put up some heavy defenses on the golem planet, but I could sure use the turrets elsewhere. I am still repairing, and when the golem is finished I will of course take it to the front lines, and demolish the turrets on the golem planet. But if the ai cannot get any waves in, why shouldn't I demolish the turrets right away and place them where I need them most?

I am aware of the cpa threat, but I don't want all my turrets waiting in a far away corner of the universe for a cpa that possibly never comes this way.

If you miss the alert, you die. If you get the alert, you die. Summa summarum: You die. (Kierkegaard on CPAs)

Offline x4000

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Re: Golems and waves
« Reply #1 on: March 29, 2010, 10:23:12 am »
For any ship that increases the size of waves, that is just for waves that are launched directly at that planet.  Waves are the things that have the countdown timer, but they do NOT increase CPAs.  CPAs are unaffected by any and all wave modifiers, because they are diffuse out in the galaxy, not launched against any given target planet.

So, to your question, if you have no hostile warp gates on any adjacent planets, the golem won't affect waves at all until it moves.

When it comes to the Sledgehammer, or any other AI type for that matter, their ships that are "free" and are roaming around under the Attack or Threat categories are not doing long-term targeting.  Those ships are acting individually, and don't have awareness of what is on any planet other than their current one.  So you can expect them to attack your golem planet sometimes if they are raiding near it constantly, but if the only raid point is on the other side of the galaxy they'll probably not make it there.

Best not to leave it completely undefended, but it doesn't draw ships like a magnet until they actually reach the planet, though.
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Offline vonduus

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Re: Golems and waves
« Reply #2 on: March 29, 2010, 10:33:19 am »
I did defend my human colony with turrets, after I left with the golem, but in the heat of battle someone, probably the Sledgehammer, sneaked in and took it out. Thanks for the answer.
If you miss the alert, you die. If you get the alert, you die. Summa summarum: You die. (Kierkegaard on CPAs)

Offline x4000

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Re: Golems and waves
« Reply #3 on: March 29, 2010, 10:57:17 am »
My pleasure!
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