I dont know if this is a new issue or not. We had a 3 player game going, and we were trying to find the cause of what looked like frequent lag spikes (WAIT: 0 next to players for about half a second). After a few dead ends, we tracked it down to changing the main view to a different system. Each time one of us changes our view to a different planet, the client hangs for 600-800ms. This hangs everyones game for the same length of time. When you have 3 players franticaly mobilising forces, changing build queues, placing defences, and checking AI systems in preparation for a CPA, the game becomes a slideshow.
If I hit F3 to show processing times, then zoom to a control group in another system, the 'Max Process / Render MS' reads something along the lines of '21(1)/659'. I can flip between 2 systems as much as I like and the situation does not improve. Flipping between them twice a second stops the game for everyone until I give my fingers a rest.
When we found this, we tried disabling planet backgrounds, starfields, etc, but it didn't help. The only thing we could change that had a direct effect on the speed to switch systems is the game resolution. If we play in 1024x768, it takes about 150ms to change system. 1920x1080 takes about 700ms. Why does it take so long to change system, and why is it directly effected to game resolution?