Hello again, I have another question to bother you all with.
What is the difference in increasing the difficulty level, as opposed to playing with harder AI types? As a baseline, I play on difficulty 7, but only against random easier AI types. I'm yet to really feel like I'm on the back-foot, the only times I ever get into trouble is when I leave a gap in my defences during CPAs and AI ships get through, or when the AI rushes my planet when I attack theirs. Essentially, the challenge for me is keeping all the gaps sealed up. Even then when things go wrong I'm usually able to recover though.
I enjoy 7 and random easier types as it's a fun, yet still challenging game. However, I find the challenge for me isn't overcoming enemy ships, but the challenges of the map layout and keeping my defences shut tight from AI incursions such as waves, CPAs and rushes from attacks. Stuff like attacking enemy planets is usually a fairly trivial exercise and I never feel like I'm in any real danger from AI ships outmaneuvering me, only sheer ship numbers.
Is it that picking easier AI types is what's keeping the difficulty down? From my experience moving up the difficulty levels, the difference I saw was in things like waves and CPAs because I'm still having no trouble mowing down the AI when I barge onto their planets.
Thanks in advance.