The latest beta is available via the Updates window in version 3.000 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.000 or greater, you can download 3.000
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But, if you're running version 3.022 of the game or higher, you can easily create your own manually-installable beta patch! If you don't yet have 3.022, but do have 3.000 or greater, you can download a simple zip containing the files of 3.022
here. Simply unpack those on top of your existing files in your AI War folder, and voila -- you're on 3.022.
To create your own manual beta patch, you'll want to go
here. This folder contains all of the beta updates. You just need whatever the most recent one is at the time (probably the same version number as this post). Download that zip file, which if you try to open will say it's corrupt -- that's okay, it's not really a zip file. Next download the updated
Director.Xml file from that folder. Finally create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game.
What's new since 3.040:(Cumulative release notes since 3.000 are attached at the bottom)
-------------------
-The game no longer checks for jpg versions of missing pngs, which makes it load faster.
-All of the various error files are now cleared at the start of every run of the program, preventing those files from getting too huge and causing game slowdowns because of missing images or whatever other cosmetic issues.
-AI floor calculations now extended to 300 floor at 1450+ total progress (previously only went up to 100 floor at 450+ progress)
-Previously AI engineers in FRD mode could get into a cycle of moving to a nearby guard post and then back to their FRD anchor point over and over again. Fixed to re-anchor their FRD point to the guard post.
-AI floor calculation is now more granular, increasing floor by 1 per 5 total progress instead of 10 per 50 progress.
-Fixed Tutorial 3 to prevent AI ships from entering FRD mode and thus attacking human player ships when the instructions specifically state that this will not happen.
-Made Astro Trains immune to paralysis attacks.
-Fixed tooltip for paralysis attacks to display partial seconds of duration.
-Previously cleanup drones could start cleaning up permamines when the human player had begun construction of a command station on the planet. Fixed to not allow the cleanup drones to start cleaning up permamines until the command station is complete.
-changed super terminal description to be (hopefully) less confusing.
-previously cluster attack penalties were more harsh than intended, changed to a more gradual (but increasing) rate of decline.
-changed line breaks in distribution node description to prevent odd wraps.