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Can't roll with 47.. Keep crashing:2/21/2010 2:40:08 AM (3.0.4.7)
If we weren't going for your money, you wouldn't have gotten as much value for it!Oh, wait... *causation loop detonates*
Sure!(See attachment)
Ok, sounds good, and also a candidate for a control node (Manufactories to ignore reserves when determining whether to turn on). But first, get some sleep, it's almost 5 there isn't it?
Quote from: RCIX on February 21, 2010, 04:43:47 amOk, sounds good, and also a candidate for a control node (Manufactories to ignore reserves when determining whether to turn on). But first, get some sleep, it's almost 5 there isn't it?I wouldn't advise using such a node even if it were available. While it may seem keen to "stay ahead" of running out of a resource, you will actually be shooting yourself in the foot in the long run by reducing your long-term efficiency.
Tell that to yourself when you ran out too fast because your manufactories weren't running to help fill in your deficit of crystal!
Seems to be a bug now that the unit numbers on the galaxy map does not update when I move my units.It reports 1300 frindly units, but I only got about 50 there max .Does not happen on all planets it seems tho.
Quote from: RCIX on February 21, 2010, 05:48:52 amTell that to yourself when you ran out too fast because your manufactories weren't running to help fill in your deficit of crystal!You really think X did not think of that?-A new control node has been added to disable the new auto-management of manufactories, so that players can continue to manually manage them as beforeThat's what that is for. What you're asking for is essentially a "reduce the intelligence of the auto-management algorithm" node. Aside from scenarios where you will be facing a very long term deficit of a resource (say, as in building the entire fleet starship line all at once), using a node like you're describing will invariably result in the waste of resources. When you do face a long-term deficit, just use the existing node so you can manually control them for a while.
Sorry about the Riot crashes, I wasn't getting problems when testing with older saves having Riots in them, so I figured it was ok.
We're getting a desync on our current game with .49 The game was created on .43 I think. Desync is happening after 20 seconds.Edit: we also tested it with an older save and it happens there, too.