The latest beta is available via the Updates window in version 3.000 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.000 or greater, you can download 3.000
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But, if you're running version 3.022 of the game or higher, you can easily crete your own manually-installable beta patch! If you don't yet have 3.022, but do have 3.000 or greater, you can download a simple zip containing the files of 3.022
here. Simply unpack those on top of your existing files in your AI War folder, and voila -- you're on 3.022.
To create your own manual beta patch, you'll want to go
here. This folder contains all of the beta updates. You just need whatever the most recent one is at the time (probably the same version number as this post). Download that zip file, which if you try to open will say it's corrupt -- that's okay, it's not really a zip file. Next download the updated
Director.Xml file from that folder. Finally create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game.
What's new since 3.030:(Cumulative release notes since 3.000 are attached at the bottom)
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-Fixed a bug that could cause the load/save screen to take over a minute to come up in some circumstances.
-Interplanetary Munitions Boosters now only give a 100% boost (to 2x) instead of a 200% boost (to 3x).
-Cross Planet Attacks now scale less severely with number of human players (multiplier is 1 + 0.33 for each additional player now instead of just the number of players).
-Several performance improvements have been made to how very large battles (more than a few thousand ships at a time) work. In general, this about triples performance when there are more than 2000 ships on each of two opposing sides on a planet. On smaller battles the effect is somewhat less striking, but still really significant.
CHANGES TO PAST PRERELEASES
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-Fixed another thread synchronization bug with Game Command pooling that was causing IndexOutOfBounds exceptions in game.
-Fixed a bug that made you have to click the "Star" buy category icon on starship constructors or the "Mod:Riot" buy category icon on riot starships if you had selected the other in the meantime; they were in the same buy category group but are no longer so.
Updates in 3.034:-Fixed a crash bug when enemy AIs used riot starships.