The latest beta is available via the Updates window in version 3.000 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.000 or greater, you can download 3.000
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But, if you're running version 3.022 of the game or higher, you can easily crete your own manually-installable beta patch! If you don't yet have 3.022, but do have 3.000 or greater, you can download a simple zip containing the files of 3.022
here. Simply unpack those on top of your existing files in your AI War folder, and voila -- you're on 3.022.
To create your own manual beta patch, you'll want to go
here. This folder contains all of the beta updates. You just need whatever the most recent one is at the time (probably the same version number as this post). Download that zip file, which if you try to open will say it's corrupt -- that's okay, it's not really a zip file. Next download the updated
Director.Xml file from that folder. Finally create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game.
What's new since 3.023:(Cumulative release notes since 3.000 are attached at the bottom)
-------------------
-Control nodes can no longer be paused.
-Changed Electric Shuttle damage against tele-raiders from 30% of normal to 50%
-When a human player captures a advanced factory, one additional advanced factory will be spawned nearby for each other human player (so no effect in single player).
-There is now a maximum of 4 advanced factories created during map generation.
-Modified maximum value of "Show Icons At" slider on Settings -> Interface menu from 800 to 100; as any value about 97 or so basically means "never show icons". (if you have a setting higher than 100 it will be set to 100 when you open the settings screen to prevent a crash).
-Fixed bug where giving an attack order during execution of a move order would cause a complete stop before re-accelerating (move during move just changed direction, no slowdown).
-Made the ControlNodeFRDLimitedTo80000 node apply to non-military ships as well.
-Scouts and scout starships are now immune to area of effect attacks.
-Previously, only the direct targets of area-of-effect attacks were being damaged if they were fully cloaked. Fixed so that cloaking is no longer a protection from area damage in those cases.
-Added J+right-click combination for new "formation-move" order that maintains each ship in the selection's relative offset from their weighted center.
-Fixed bug where auto-frd node was overwriting AttackMovePoint with LocationCenter even when AttackMovePoint was not empty.
-Previously, if a player tried to connect to a game with the same name as the game host, it was failing silently instead of giving them the appropriate duplicate player message.