The latest beta is available via the Updates window in version 3.000 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.000 or greater, you can download 3.000
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
What's new since 3.016:(Cumulative release notes since 3.000 are attached at the bottom)
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-Sizing updates have been made to many of the menu panels and windows to make them more localization-friendly.
-The resource bar at the top of the screen now sizes itself in a more dynamic way, so that it is more localization-friendly.
-Previously, the +/- buttons would not always respond to being pressed. Fixed.
-Previously, tachyon warheads were enabled when cloaking was disabled. Fixed.
-Previously, there was an issue with Zenith Traders not always going through wormholes correctly when a player planet was on the other side. Fixed.
-It is no longer possible for players to manually attack remains, as that often led to accidental pointless clicks during the middle of battle.
-Previously, cloaked ships that were revealed by a tachyon beam could not be manually targeted by player ships. Fixed.
-The music streaming solution has been updated again in order to hopefully provide the best possible performance on all configurations.
Updates in 3.018:-Fixed a rare crash bug in 3.017 related to the music.
-Individual waves are now capped at a map of 2,000 AI units. Since the AI can send up to two waves per human player, this can still be an enormous number of ships overall if players have a huge number of wave-multiplying assets on a target planet.
-If the game is for whatever reason unable to load settings.dat, it now tries to load settings.bak. If it fails loading that as well, then it will instead launch with an empty settings file. Previously, the game would just crash in these cases.
-DNS hostnames can now be entered into the direct connect server box, whereas previously it would only allow IP Addresses.
-Fixed a bug relating to enemy units turning into threat via chasing marauders and other minor faction ships. This was most noticeable with core ships chasing devourer golems.