Author Topic: Prerelease 1.999L (Bugfixes, new ship graphics)  (Read 1443 times)

Offline x4000

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Prerelease 1.999L (Bugfixes, new ship graphics)
« on: October 02, 2009, 12:19:38 pm »
The latest prerelease is available at http://www.arcengames.com/share/AIWar1999L.zip

That version is an upgrade from version 1.301, so you have to already have 1.301 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.

What's new since 1999J:
(Cumulative release notes since 1.301 are attached at the bottom)

-------------------

-Attacking ships with multi-shot capability now do a much better job of concentrating their fire on (human or AI) player-selected targets.  This makes Starships in particular much more effective against tough targets, or even each other, when there are other smaller ships in the vicinity.

-AI players will now make more of an effort to kill advanced research stations.

-Previously, when force fields were disabled, shots would still disappear at the edge of it as if it were enabled if ships shot directly at it.  Fixed.

-Previously, pausing or unpausing the game would cancel placement mode for ships, and would cancel the selection box area.  This was counter to being TBS-friendly.  Fixed.

-The collision raidus (and thus also the exo-forcefield radius) was much too small on crystal harvesters.  Fixed.

-The tooltip text for command stations was out of date regarding destroyed planets and supply.  Fixed.

-The engine damage of ships now shows just as a number, without an x in front of the number.  Previously it looked like a multiplier, which it is not.

-The countdown timer on incoming waves is now shown in a more brief format.

-On some computers, previously some of the settings options could show as cut off.  Fixed.

-The client now gets a popup message when unable to connect to a host.

-With 10 planet maps, there was still a very rare chance of having a disconnected planet.  Fixed.

-The AI no longer taunts players after tactical retreats, or after players scrap units.

-The color of a planet no longer changes until it is fully captured (until the command station is complete).  This affects supply, and various other unit behaviors, in a more sensible way.

-The hostile wormhole counts were previously slightly off when Exo-Galaxy wormholes were present.  Fixed.

-Ion cannons now do a better job of not overkilling enemy ships.  They also now do engine damage, but only fire a single shot at a time, rather than four shots at a time.  Lastly, they are now able to hit ships higher than their level, now that they do engine damage.  This basically makes them like a supercharged spider turret against higher-level ships, and their usual insta-killing selves against equal or lower levels.

-In recent releases deselecting ships using the selected objects button required two clicks. Fixed.

CHANGES FROM PRIOR VERSIONS
--------------

-The "mobile military" ships (those built at the space dock and advanced factory) now never explode into pieces and embers, which keeps performance better.  Some of the larger versions of these ships were exploding into parts in prior versions.

-The engine damage of spider turrets is now 3x higher, to match the increase in firepower.

-The "stopping and starting" bug with some enemy ships has now been fixed.

-Orbital Command Stations II and III are now immune to tractor beams (which is relevant since they are recently mobile).

-In recent prereleases, engineers were able to repair ships even without being in repair range.  Fixed.

-Previously, the background box behind incoming wave warnings was not expanding properly for messages such as insta-kill warnings, etc.  Fixed.

-There was previously misordering of a number of achievements in the listing.

NEW ART - Philippe Chabot
--------------
Updated Command Station Home, I, II, III
Updated Force Field Generator I, II, III
Updated Deflector Drone I, II, III, IV
Updated Engineer Drone I, II, III
« Last Edit: October 10, 2009, 10:04:45 pm by x4000 »
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Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Re: Prerelease 1.999L (Bugfixes, new ship graphics)
« Reply #1 on: October 02, 2009, 04:58:55 pm »
I just reused this thread for the new version L, rather than creating a new one.  What's new in L from K is:

-The engine damage of ships now shows just as a number, without an x in front of the number.  Previously it looked like a multiplier, which it is not.

-The countdown timer on incoming waves is now shown in a more brief format.

-On some computers, previously some of the settings options could show as cut off.  Fixed.

-The client now gets a popup message when unable to connect to a host.

-With 10 planet maps, there was still a very rare chance of having a disconnected planet.  Fixed.

-The AI no longer taunts players after tactical retreats, or after players scrap units.

-The color of a planet no longer changes until it is fully captured (until the command station is complete).  This affects supply, and various other unit behaviors, in a more sensible way.

-The hostile wormhole counts were previously slightly off when Exo-Galaxy wormholes were present.  Fixed.

-Ion cannons now do a better job of not overkilling enemy ships.  They also now do engine damage, but only fire a single shot at a time, rather than four shots at a time.  Lastly, they are now able to hit ships higher than their level, now that they do engine damage.  This basically makes them like a supercharged spider turret against higher-level ships, and their usual insta-killing selves against equal or lower levels.

-In recent releases deselecting ships using the selected objects button required two clicks. Fixed.

-Updated Engineer Drone I, II, III
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Offline Kjara

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Re: Prerelease 1.999L (Bugfixes, new ship graphics)
« Reply #2 on: October 02, 2009, 08:18:28 pm »
Hopefully the taunt fix works :).  I was just amused for being taunted(in K) for leaving the first ai's home planet after killing everything but the ex-wormhole.